Aegislash-Blade

Base stats

HP
6
Attack
5
Defense
15
Sp. Atk
5
Sp. Def
15
Speed
6
Total
52
  • Other information
  • Size
    Medium (1.7m)
  • Weight class
    4 (53.0kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
(P) 1 swords dance Normal
(P) 1 tackle Normal
(P) 1 head smash Rock
(P) 1 king's shield Steel
5 Fury Cutter Bug
8 Metal Sound Steel
13 Pursuit Dark
18 Autotomize Steel
20 Shadow Sneak Ghost
22 Aerial Ace Flying
26 Retaliate Normal
29 Slash Normal
32 Iron Defense Steel
36 Night Slash Dark
41 Power Trick Psychic
45 Iron Head Steel
51 Sacred Sword Fighting

TM/Tutor list

Move Type
Toxic Poison
Hidden Power Normal
Sunny Day Fire
Hyper Beam Normal
Protect Normal
Rain Dance Water
Frustration Normal
Return Normal
Shadow Ball Ghost
Brick Break Fighting
Double Team Normal
Reflect Psychic
Aerial Ace Flying
Facade Normal
Rest Psychic
Attract Normal
Round Normal
False Swipe Normal
Brutal Swing Dark
Shadow Claw Ghost
Giga Impact Normal
Gyro Ball Steel
Swords Dance Normal
Rock Slide Rock
Swagger Normal
Sleep Talk Normal
Substitute Normal
Flash Cannon Steel
Confide Normal
After You Normal
Block Normal
(N) Head Smash Rock
(N) Iron Defense Steel
(N) Iron Head Steel
(N) King's Shield Steel
Laser Focus Normal
Magnet Rise Electric
(N) Power Trick Psychic
(N) Sacred Sword Fighting
Shock Wave Electric
Snore Normal
Spite Ghost
(P) cut Normal
(P) screech Normal
(P) reversal Fighting
(P) endure Normal
(P) rock smash Fighting
(P) secret power Normal
(P) close combat Fighting
(P) air slash Flying
(P) psycho cut Psychic
(P) retaliate Normal
(P) solar blade Grass
(P) steel beam Steel
  • Abilities
  • Stance Change
    Basic ability
  • Hyper Cutter
    Adv ability
  • Stall
    Adv ability
  • Weaponize
    Adv ability
  • Soulstealer
    High ability

Skill list

Athletics
2d+0
Acrobatics
4d+2
Combat
6d+2
Stealth
3d+2
Perception
4d+0
Focus
4d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
1
Sky
0
Swim
2
Levitate
6
Burrow
0
H Jump
1
L Jump
2
  • Other capabilities
  • Power 5
  • Phasing
  • Invisibility
  • Dead Silent
  • Living Weapon
Takes 1.5x from
dark
fire
ghost
ground
Takes 1x from
electric
water
Takes 0.5x from
dragon
fairy
flying
grass
ice
psychic
steel
rock
Takes 0.25x from
bug
Takes 0x from
fighting
normal
poison