Electrode-Hisui

Base stats

HP
6
Attack
5
Defense
7
Sp. Atk
8
Sp. Def
8
Speed
15
Total
49
  • Other information
  • Size
    Medium (1.2m)
  • Weight class
    4 (71.0kg)
  • Gender distribution
    No gender
  • Habitat
    urban

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
(P) 1 charge Electric
(P) 4 thunder shock Electric
5 Tackle Normal
(P) 6 stun spore Grass
9 Thunder Wave Electric
(P) 9 bullet seed Grass
(P) 11 rollout Rock
(P) 13 screech Normal
15 Spark Electric
(P) 16 charge beam Electric
(P) 20 swift Normal
21 Energy Ball Grass
(P) 22 electro ball Electric
29 Thunderbolt Electric
(P) 34 seed bomb Grass
(P) 34 discharge Electric
37 Thunder Electric
(P) 41 explosion Normal
(P) 46 gyro ball Steel
47 Chloroblast Grass
47 Self-Destruct Normal
(P) 50 grassy terrain Grass

TM/Tutor list

Move Type
Charge Beam Electric
Energy Ball Grass
Giga Impact Normal
Hyper Beam Normal
Ice Ball Ice
Magical Leaf Grass
Rest Psychic
Swift Normal
Thunderbolt Electric
Wild Charge Electric
(P) take down Normal
(P) double-edge Normal
(P) solar beam Grass
(P) thunder wave Electric
(P) thunder Electric
(P) agility Psychic
(P) reflect Psychic
(P) substitute Normal
(P) thief Dark
(P) curse Ghost
(P) protect Normal
(P) scary face Normal
(P) giga drain Grass
(P) endure Normal
(P) sleep talk Normal
(P) rain dance Water
(P) facade Normal
(P) charge Electric
(P) taunt Dark
(P) bullet seed Grass
(P) gyro ball Steel
(P) seed bomb Grass
(P) leaf storm Grass
(P) grass knot Grass
(P) electro ball Electric
(P) foul play Dark
(P) volt switch Electric
(P) electroweb Electric
(P) grassy terrain Grass
(P) electric terrain Electric
(P) grassy glide Grass
(P) tera blast Normal
(P) supercell slam Electric
  • Abilities
  • Static
    Basic ability
  • Soundproof
    Basic ability
  • Celebrate
    Adv ability
  • Confidence
    Adv ability
  • Aftermath
    High ability

Skill list

Athletics
4d+1
Acrobatics
3d+1
Combat
1d+0
Stealth
4d+2
Perception
3d+0
Focus
3d+1
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
8
Sky
0
Swim
3
Levitate
0
Burrow
0
H Jump
1
L Jump
1
  • Other capabilities
  • Power 4
  • Shrinkable
  • Volatile Bomb
  • Zapper
Takes 1.5x from
bug
fire
ice
poison
Takes 1x from
dark
dragon
fairy
fighting
flying
ghost
ground
normal
psychic
rock
Takes 0.5x from
grass
steel
water
Takes 0.25x from
electric