Garbodor-Gmax

Base stats

HP
8
Attack
10
Defense
8
Sp. Atk
6
Sp. Def
8
Speed
8
Total
48
  • Other information
  • Size
    Gigantic (21.0m)
  • Weight class
    6 (1000.0kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
(P) 1 pound Normal
(P) 1 take down Normal
(P) 1 poison gas Poison
(P) 1 metal claw Steel
3 Recycle Normal
7 Toxic Spikes Poison
12 Acid Spray Poison
14 Double Slap Normal
18 Sludge Poison
23 Stockpile Normal
23 Swallow Normal
25 Body Slam Normal
29 Sludge Bomb Poison
34 Clear Smog Poison
39 Toxic Poison
(P) 39 pain split Normal
46 Amnesia Psychic
49 Belch Poison
54 Gunk Shot Poison
59 Explosion Normal

TM/Tutor list

Move Type
Toxic Poison
Venoshock Poison
Hidden Power Normal
Sunny Day Fire
Hyper Beam Normal
Protect Normal
Rain Dance Water
Frustration Normal
Solar Beam Grass
Smack Down Rock
Thunderbolt Electric
Return Normal
Psychic Psychic
Double Team Normal
Sludge Wave Poison
Sludge Bomb Poison
Facade Normal
Rest Psychic
Attract Normal
Thief Dark
Round Normal
Focus Blast Fighting
Fling Dark
Explosion Normal
Payback Dark
Giga Impact Normal
Rock Polish Rock
Infestation Bug
Swagger Normal
Sleep Talk Normal
Substitute Normal
Dark Pulse Dark
Confide Normal
Drain Punch Fighting
Giga Drain Grass
Gunk Shot Poison
Pain Split Normal
Recycle Normal
Seed Bomb Grass
Snore Normal
Spite Ghost
Stomping Tantrum Ground
(P) body slam Normal
(P) screech Normal
(P) self-destruct Normal
(P) amnesia Psychic
(P) spikes Ground
(P) endure Normal
(P) secret power Normal
(P) rock blast Rock
(P) toxic spikes Poison
(P) cross poison Poison
(P) venom drench Poison
(P) body press Fighting
(P) corrosive gas Poison
  • Abilities
  • Absorb force
    Basic ability
  • Stench
    Basic ability
  • Flare boost
    Adv ability
  • Weird power
    Adv ability
  • Aftermath
    High ability

Skill list

Athletics
4d+2
Acrobatics
3d+0
Combat
3d+0
Stealth
2d+0
Perception
2d+0
Focus
3d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
5
Sky
0
Swim
2
Levitate
0
Burrow
0
H Jump
1
L Jump
1
  • Other capabilities
  • Naturewalk
    Urban
  • Power 6
  • Inflatable
Takes 1.5x from
ground
psychic
Takes 1x from
dark
dragon
electric
fire
flying
ghost
ice
normal
steel
rock
water
Takes 0.5x from
bug
fairy
fighting
grass
poison