Minior-Yellow

Base stats

HP
6
Attack
10
Defense
6
Sp. Atk
10
Sp. Def
6
Speed
12
Total
50
  • Other information
  • Size
    Small (0.3m)
  • Weight class
    1 (0.3kg)
  • Gender distribution
    No gender
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Tackle Normal
3 Defense Curl Normal
8 Rollout Rock
10 Confuse Ray Ghost
15 Swift Normal
17 Ancient Power Rock
22 Self-Destruct Normal
24 Stealth Rock Rock
29 Take Down Normal
31 Autotomize Steel
(P) 31 rock polish Rock
36 Cosmic Power Psychic
38 Power Gem Rock
43 Double-Edge Normal
45 Shell Smash Normal
50 Explosion Normal

TM/Tutor list

Move Type
Calm Mind Psychic
Toxic Poison
Hidden Power Normal
Hyper Beam Normal
Light Screen Psychic
Protect Normal
Safeguard Normal
Frustration Normal
Solar Beam Grass
Earthquake Ground
Return Normal
Psychic Psychic
Double Team Normal
Reflect Psychic
Sandstorm Rock
Rock Tomb Rock
Facade Normal
Rest Psychic
Attract Normal
Round Normal
Charge Beam Electric
Acrobatics Flying
Explosion Normal
Giga Impact Normal
Rock Polish Rock
Stone Edge Rock
Gyro Ball Steel
Psych Up Normal
Bulldoze Ground
Rock Slide Rock
Swagger Normal
Sleep Talk Normal
U-Turn Bug
Substitute Normal
Dazzling Gleam Fairy
Confide Normal
Ancient Power Rock
Defense Curl Normal
Double-Edge Normal
Endeavor Normal
Gravity Psychic
Iron Head Steel
Last Resort Normal
Magnet Rise Electric
Rollout Rock
Snore Normal
Stealth Rock Rock
Swift Normal
Telekinesis Psychic
Zen Headbutt Psychic
(P) take down Normal
(P) confuse ray Ghost
(P) endure Normal
(P) rock blast Rock
(P) power gem Rock
(P) earth power Ground
(P) meteor beam Rock
(P) scorching sands Ground
(P) tera blast Normal
  • Abilities
  • Shields down
    Basic ability
  • Weak armor
    Adv ability
  • Sturdy
    Adv ability
  • Rock head
    Adv ability
  • Illuminate
    High ability

Skill list

Athletics
3d+0
Acrobatics
4d+0
Combat
2d+0
Stealth
3d+0
Perception
3d+2
Focus
2d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
1
Sky
7
Swim
2
Levitate
0
Burrow
0
H Jump
0
L Jump
0
  • Other capabilities
  • Power 2
  • Forme Change
  • Glow
Takes 1.5x from
electric
ice
steel
rock
water
Takes 1x from
dark
dragon
fairy
fighting
ghost
grass
psychic
Takes 0.5x from
bug
fire
flying
normal
poison
Takes 0x from
ground