Orbeetle-Gmax

Base stats

HP
6
Attack
5
Defense
11
Sp. Atk
8
Sp. Def
12
Speed
9
Total
51
  • Other information
  • Size
    Gigantic (14.0m)
  • Weight class
    6 (1000.0kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
(P) 1 confusion Psychic
(P) 1 light screen Psychic
(P) 1 reflect Psychic
(P) 1 struggle bug Bug
4 Confuse Ray Ghost
8 Magic Coat Psychic
12 Agility Psychic
16 Psybeam Psychic
20 Hypnosis Psychic
24 Ally Switch Psychic
28 Bug Buzz Bug
32 Mirror Coat Psychic
36 Psychic Psychic
40 After You Normal
44 Calm Mind Psychic
48 Psychic Terrain Psychic

TM/Tutor list

Move Type
Psyshock Psychic
Calm Mind Psychic
Toxic Poison
Hidden Power Normal
Hyper Beam Normal
Light Screen Psychic
Protect Normal
Safeguard Normal
Frustration Normal
Solar Beam Grass
Return Normal
Leech Life Bug
Psychic Psychic
Shadow Ball Ghost
Double Team Normal
Reflect Psychic
Facade Normal
Rest Psychic
Attract Normal
Round Normal
Energy Ball Grass
Payback Dark
Giga Impact Normal
Swagger Normal
Sleep Talk Normal
Substitute Normal
Trick Room Psychic
Confide Normal
Ally Switch Psychic
Body Press Fighting
(N) Confusion Psychic
Endure Normal
Giga Drain Grass
Helping Hand Normal
Iron Defense Steel
(N) Light Screen Psychic
Magic Coat Psychic
Magic Room Psychic
(N) Reflect Psychic
Skill Swap Psychic
Snore Normal
Trick Psychic
Wonder Room Psychic
Zen Headbutt Psychic
(P) agility Psychic
(P) baton pass Normal
(P) future sight Psychic
(P) imprison Psychic
(P) u-turn Bug
(P) power swap Psychic
(P) guard swap Psychic
(P) bug buzz Bug
(P) psycho cut Psychic
(P) stored power Psychic
(P) psychic terrain Psychic
(P) expanding force Psychic
  • Abilities
  • Swarm
    Basic ability
  • Forewarn
    Basic ability
  • Telepathy
    Adv ability
  • Compound eyes
    Adv ability
  • Hypnotic
    High ability

Skill list

Athletics
2d+0
Acrobatics
4d+0
Combat
2d+0
Stealth
3d+0
Perception
5d+0
Focus
6d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
5
Sky
7
Swim
2
Levitate
0
Burrow
0
H Jump
2
L Jump
2
  • Other capabilities
  • Naturewalk
    Grassland
  • Power 3
  • Glow
  • Telepath
  • Threaded
  • Wallclimber
Takes 1.5x from
bug
dark
fire
flying
ghost
rock
Takes 1x from
dragon
electric
fairy
ice
normal
poison
steel
water
Takes 0.5x from
grass
ground
psychic
Takes 0.25x from
fighting