Oricorio-Sensu

Base stats

HP
9
Attack
7
Defense
7
Sp. Atk
10
Sp. Def
7
Speed
9
Total
49
  • Other information
  • Size
    Small (0.6m)
  • Weight class
    1 (3.4kg)
  • Gender distribution
    25%
    75%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Pound Normal
4 Growl Normal
6 Peck Flying
10 Helping Hand Normal
13 Air Cutter Flying
16 Baton Pass Normal
20 Feather Dance Flying
23 Double Slap Normal
(P) 23 acrobatics Flying
26 Teeter Dance Normal
30 Roost Flying
33 Captivate Normal
(P) 33 flatter Dark
36 Air Slash Flying
40 Revelation Dance Normal
43 Mirror Move Flying
46 Agility Psychic
50 Hurricane Flying

TM/Tutor list

Move Type
Calm Mind Psychic
Toxic Poison
Hidden Power Normal
Taunt Dark
Protect Normal
Roost Flying
Safeguard Normal
Frustration Normal
Return Normal
Double Team Normal
Sandstorm Rock
Aerial Ace Flying
Facade Normal
Rest Psychic
Attract Normal
Round Normal
Steel Wing Steel
Quash Dark
Acrobatics Flying
Embargo Dark
Swords Dance Normal
Fly Flying
Swagger Normal
Sleep Talk Normal
U-Turn Bug
Substitute Normal
Confide Normal
Captivate Normal
Pluck Flying
Tailwind Flying
Covet Normal
Defog Flying
Helping Hand Normal
Icy Wind Ice
Role Play Psychic
Sky Attack Flying
Snore Normal
(P) take down Normal
(P) agility Psychic
(P) swift Normal
(P) reversal Fighting
(P) endure Normal
(P) charm Fairy
(P) baton pass Normal
(P) rain dance Water
(P) sunny day Fire
(P) psych up Normal
(P) feather dance Flying
(P) air cutter Flying
(P) air slash Flying
(P) quiver dance Bug
(P) work up Normal
(P) hurricane Flying
(P) dual wingbeat Flying
(P) tera blast Normal
(P) trailblaze Grass
(P) alluring voice Fairy
  • Abilities
  • Dancer
    Basic ability
  • Adaptability
    Adv ability
  • Spinning dance
    Adv ability
  • Revelation
    Adv ability
  • Competitive
    High ability

Skill list

Athletics
3d+0
Acrobatics
4d+1
Combat
3d+0
Stealth
3d+0
Perception
4d+0
Focus
4d+2
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
5
Sky
6
Swim
3
Levitate
0
Burrow
0
H Jump
3
L Jump
3
  • Other capabilities
  • Power 2
  • Forme Change
Takes 1.5x from
dark
electric
ghost
ice
rock
Takes 1x from
dragon
fairy
fire
flying
psychic
steel
water
Takes 0.5x from
grass
poison
Takes 0.25x from
bug
Takes 0x from
fighting
ground
normal