Alcremie

Base stats

HP
7
Attack
6
Defense
8
Sp. Atk
11
Sp. Def
12
Speed
6
Total
50
  • Other information
  • Size
    Small (0.3m)
  • Weight class
    1 (0.5kg)
  • Gender distribution
    0%
    100%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
Evo Decorate Fairy
(P) 1 tackle Normal
(P) 1 aromatic mist Fairy
5 Sweet Kiss Fairy
10 Sweet Scent Normal
15 Draining Kiss Fairy
20 Aromatherapy Grass
(P) 20 charm Fairy
25 Attract Normal
30 Acid Armor Poison
35 Dazzling Gleam Fairy
40 Recover Normal
45 Misty Terrain Fairy
50 Entrainment Normal

TM/Tutor list

Move Type
Psyshock Psychic
Toxic Poison
Hidden Power Normal
Hyper Beam Normal
Light Screen Psychic
Protect Normal
Safeguard Normal
Frustration Normal
Solar Beam Grass
Return Normal
Psychic Psychic
Double Team Normal
Facade Normal
Rest Psychic
Attract Normal
Round Normal
Energy Ball Grass
Fling Dark
Giga Impact Normal
Swagger Normal
Sleep Talk Normal
Substitute Normal
Dazzling Gleam Fairy
Confide Normal
Drain Punch Fighting
Endure Normal
Giga Drain Grass
Helping Hand Normal
Last Resort Normal
Magic Room Psychic
Metronome Normal
Snore Normal
Wonder Room Psychic
(P) tri attack Normal
(P) charm Fairy
(P) pain split Normal
(P) encore Normal
(P) psych up Normal
(P) endeavor Normal
(P) imprison Psychic
(P) fake tears Dark
(P) magical leaf Grass
(P) calm mind Psychic
(P) stored power Psychic
(P) disarming voice Fairy
(P) draining kiss Fairy
(P) misty terrain Fairy
(P) play rough Fairy
(P) mystical fire Fire
(P) baby-doll eyes Fairy
(P) misty explosion Fairy
(P) tera blast Normal
(P) alluring voice Fairy
  • Abilities
  • Sweet veil
    Basic ability
  • Aroma veil
    Basic ability
  • Cherry power
    Adv ability
  • Flavorful aroma
    Adv ability
  • Absorb force
    High ability

Skill list

Athletics
3d+0
Acrobatics
3d+0
Combat
3d+0
Stealth
4d+2
Perception
4d+0
Focus
4d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
2
Sky
0
Swim
2
Levitate
6
Burrow
0
H Jump
2
L Jump
2
  • Other capabilities
  • Power 2
  • Alluring
  • Amorphous
  • Sticky Hold
Takes 1.5x from
poison
steel
Takes 1x from
electric
fairy
fire
flying
ghost
grass
ground
ice
normal
psychic
rock
water
Takes 0.5x from
bug
dark
fighting
Takes 0x from
dragon