Araquanid

Base stats

HP
7
Attack
7
Defense
9
Sp. Atk
5
Sp. Def
13
Speed
4
Total
45
  • Other information
  • Size
    Large (1.8m)
  • Weight class
    4 (82.0kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
(P) 1 water gun Water
(P) 1 bubble Water
(P) 1 wide guard Rock
5 Infestation Bug
8 Spider Web Bug
13 Bug Bite Bug
16 Bubble beam Water
(P) 20 headbutt Normal
21 Bite Dark
26 Aqua Ring Water
(P) 32 soak Water
33 Leech Life Bug
38 Crunch Dark
45 Lunge Bug
50 Mirror Coat Psychic
57 Liquidation Water
62 Entrainment Normal

TM/Tutor list

Move Type
Toxic Poison
Hidden Power Normal
Ice Beam Ice
Blizzard Ice
Protect Normal
Rain Dance Water
Safeguard Normal
Frustration Normal
Return Normal
Leech Life Bug
Double Team Normal
Reflect Psychic
Facade Normal
Rest Psychic
Attract Normal
Round Normal
Scald Water
Frost Breath Ice
X-Scissor Bug
Infestation Bug
Poison Jab Poison
Swagger Normal
Sleep Talk Normal
Substitute Normal
Surf Water
Waterfall Water
Confide Normal
Aqua Ring Water
Bug Bite Bug
Giga Drain Grass
Iron Defense Steel
Icy Wind Ice
Laser Focus Normal
Liquidation Water
Magic Coat Psychic
Magic Room Psychic
Signal Beam Bug
Snore Normal
(N) Soak Water
Water Pulse Water
(N) Wide Guard Rock
Wonder Room Psychic
(P) body slam Normal
(P) hydro pump Water
(P) hyper beam Normal
(P) scary face Normal
(P) endure Normal
(P) crunch Dark
(P) stockpile Normal
(P) spit up Normal
(P) endeavor Normal
(P) dive Water
(P) bug buzz Bug
(P) giga impact Normal
(P) power split Psychic
(P) sticky web Bug
(P) lunge Bug
(P) skitter smack Bug
(P) tera blast Normal
(P) pounce Bug
(P) trailblaze Grass
(P) chilling water Water
  • Abilities
  • Water bubble
    Basic ability
  • Friend guard
    Adv ability
  • Overcoat
    Adv ability
  • Water absorb
    Adv ability
  • Hydration
    High ability

Skill list

Athletics
4d+0
Acrobatics
2d+2
Combat
4d+1
Stealth
2d+0
Perception
4d+1
Focus
3d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
6
Sky
0
Swim
5
Levitate
0
Burrow
0
H Jump
2
L Jump
2
  • Other capabilities
  • Power 4
  • Gilled
  • Underdog
Takes 1.5x from
electric
flying
rock
Takes 1x from
bug
dark
dragon
fairy
fire
ghost
grass
normal
poison
psychic
Takes 0.5x from
fighting
ground
ice
steel
water