Azurill

Base stats

HP
5
Attack
2
Defense
4
Sp. Atk
2
Sp. Def
4
Speed
2
Total
19
  • Other information
  • Size
    Small (0.2m)
  • Weight class
    1 (2.0kg)
  • Gender distribution
    25%
    75%
    male
    female
  • Habitat
    water's edge

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Splash Normal
1 Water Gun Water
2 Tail Whip Normal
5 Water Sport Water
7 Bubble Water
10 Charm Fairy
13 Bubble Beam Water
16 Helping Hand Normal
20 Slam Normal
23 Bounce Flying

TM/Tutor list

Move Type
Work Up Normal
Toxic Poison
Hail Ice
Hidden Power Normal
Ice Beam Ice
Blizzard Ice
Light Screen Psychic
Protect Normal
Rain Dance Water
Frustration Normal
Return Normal
Double Team Normal
Facade Normal
Rest Psychic
Attract Normal
Round Normal
Scald Water
Swagger Normal
Sleep Talk Normal
Substitute Normal
Surf Water
Waterfall Water
Confide Normal
Amnesia Psychic
Aqua Jet Water
Belly Drum Normal
Body Slam Normal
Camouflage Normal
Copycat Normal
Encore Normal
Fake Tears Dark
Future Sight Psychic
Muddy Water Water
Perish Song Normal
Present Normal
Refresh Normal
Sing Normal
Slam Normal
Soak Water
Superpower Fighting
Supersonic Normal
Tickle Normal
Bounce Flying
Covet Normal
Defense Curl Normal
Double-Edge Normal
Helping Hand Normal
Hyper Voice Normal
Icy Wind Ice
Iron Tail Steel
Knock Off Dark
Mud-Slap Ground
Rollout Rock
Snore Normal
Swift Normal
Uproar Normal
Water Pulse Water
Whirlpool Water
(P) headbutt Normal
(P) take down Normal
(P) mimic Normal
(P) endure Normal
(P) charm Fairy
(P) secret power Normal
(P) mud shot Ground
(P) water sport Water
(P) natural gift Normal
(P) captivate Normal
(P) draining kiss Fairy
(P) brutal swing Dark
(P) tera blast Normal
(P) alluring voice Fairy
  • Abilities
  • Thick fat
    Basic ability
  • Type Aura
    Adv ability
  • Huge power
    Adv ability
  • Sap sipper
    Adv ability
  • Wash away
    High ability

Skill list

Athletics
2d+1
Acrobatics
2d+1
Combat
1d+0
Stealth
2d+2
Perception
2d+0
Focus
2d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
3
Sky
0
Swim
3
Levitate
0
Burrow
0
H Jump
1
L Jump
1
  • Other capabilities
  • Naturewalk
    Wetlands
  • Power 1
  • Fountain
  • Underdog
Takes 1.5x from
poison
steel
Takes 1x from
electric
fairy
fighting
fire
flying
grass
ground
ice
normal
psychic
rock
water
Takes 0.5x from
bug
dark
Takes 0x from
dragon
ghost