Bewear

Base stats

HP
12
Attack
13
Defense
8
Sp. Atk
6
Sp. Def
6
Speed
6
Total
51
  • Other information
  • Size
    Large (2.1m)
  • Weight class
    5 (135.0kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
Evo Bind Normal
(P) 1 tackle Normal
(P) 1 leer Normal
5 Bide Normal
10 Baby-Doll Eyes Fairy
14 Brutal Swing Dark
(P) 16 endure Normal
19 Flail Normal
(P) 20 strength Normal
23 Payback Dark
30 Take Down Normal
36 Hammer Arm Fighting
43 Thrash Normal
49 Pain Split Normal
56 Double-Edge Normal
62 Superpower Fighting

TM/Tutor list

Move Type
Work Up Normal
Dragon Claw Dragon
Roar Normal
Toxic Poison
Bulk Up Fighting
Hidden Power Normal
Taunt Dark
Hyper Beam Normal
Protect Normal
Frustration Normal
Earthquake Ground
Return Normal
Brick Break Fighting
Double Team Normal
Rock Tomb Rock
Aerial Ace Flying
Facade Normal
Rest Psychic
Attract Normal
Low Sweep Fighting
Round Normal
Focus Blast Fighting
Fling Dark
Brutal Swing Dark
Shadow Claw Ghost
Payback Dark
Giga Impact Normal
Swords Dance Normal
Bulldoze Ground
Rock Slide Rock
Swagger Normal
Sleep Talk Normal
Substitute Normal
Confide Normal
Bind Normal
Drain Punch Fighting
Dual Chop Dragon
Focus Punch Fighting
Ice Punch Ice
Iron Head Steel
Low Kick Fighting
Pain Split Normal
Role Play Psychic
Snore Normal
Stomping Tantrum Ground
Superpower Fighting
Thunder Punch Electric
Zen Headbutt Psychic
(P) mega punch Normal
(P) mega kick Normal
(P) body slam Normal
(P) reversal Fighting
(P) endure Normal
(P) charm Fairy
(P) revenge Fighting
(P) close combat Fighting
(P) darkest lariat Dark
(P) high horsepower Ground
(P) body press Fighting
(P) coaching Fighting
  • Abilities
  • Fluffy
    Basic ability
  • Klutz
    Adv ability
  • Unnerve
    Adv ability
  • Moxie
    Adv ability
  • Scrappy
    High ability

Skill list

Athletics
5d+2
Acrobatics
2d+0
Combat
5d+2
Stealth
2d+0
Perception
3d+0
Focus
3d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
6
Sky
0
Swim
4
Levitate
0
Burrow
0
H Jump
1
L Jump
2
  • Other capabilities
  • Power 11
Takes 1.5x from
fairy
fighting
flying
psychic
Takes 1x from
dragon
electric
fire
grass
ground
ice
normal
poison
steel
water
Takes 0.5x from
bug
dark
rock
Takes 0x from
ghost