Blacephalon

Base stats

HP
5
Attack
13
Defense
5
Sp. Atk
15
Sp. Def
8
Speed
11
Total
57
  • Other information
  • Size
    Medium (1.8m)
  • Weight class
    2 (13.0kg)
  • Gender distribution
    No gender
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Ember Fire
1 Astonish Ghost
(P) 1 fire spin Fire
4 Magic Coat Psychic
7 Stored Power Psychic
9 Flame Burst Fire
12 Night Shade Ghost
15 Light Screen Psychic
16 Calm Mind Psychic
19 Fire Blast Fire
(P) 20 confuse ray Ghost
21 Shadow Ball Ghost
24 Trick Psychic
30 Mind Blown Fire
(P) 30 incinerate Fire
(P) 35 hypnosis Psychic
(P) 40 mystical fire Fire
(P) 55 will-o-wisp Fire

TM/Tutor list

Move Type
Psyshock Psychic
Calm Mind Psychic
Toxic Poison
Hidden Power Normal
Sunny Day Fire
Taunt Dark
Hyper Beam Normal
Light Screen Psychic
Protect Normal
Frustration Normal
Smack Down Rock
Return Normal
Psychic Psychic
Shadow Ball Ghost
Double Team Normal
Flamethrower Fire
Fire Blast Fire
Torment Dark
Facade Normal
Flame Charge Fire
Rest Psychic
Thief Dark
Round Normal
Overheat Fire
Fling Dark
Quash Dark
Will-O-Wisp Fire
Explosion Normal
Shadow Claw Ghost
Payback Dark
Swagger Normal
Sleep Talk Normal
Substitute Normal
Dark Pulse Dark
Confide Normal
After You Normal
Foul Play Dark
Heat Wave Fire
Knock Off Dark
Last Resort Normal
Magic Coat Psychic
Pain Split Normal
Recycle Normal
Snore Normal
Spite Ghost
Trick Psychic
Uproar Normal
(P) fire punch Fire
(P) solar beam Grass
(P) fire spin Fire
(P) self-destruct Normal
(P) endure Normal
(P) encore Normal
(P) rock blast Rock
(P) zen headbutt Psychic
(P) stored power Psychic
(P) mystical fire Fire
(P) expanding force Psychic
  • Abilities
  • Beast boost
    Basic ability
  • Fox fire
    Adv ability
  • Illuminate
    Adv ability
  • Ambush
    Adv ability
  • Aftermath
    High ability

Skill list

Athletics
3d+0
Acrobatics
4d+0
Combat
3d+0
Stealth
5d+3
Perception
4d+0
Focus
3d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
7
Sky
0
Swim
5
Levitate
0
Burrow
0
H Jump
2
L Jump
2
  • Other capabilities
  • Power 5
  • Firestarter
  • Glow
  • Volatile Bomb
Takes 1.5x from
dark
ghost
ground
rock
water
Takes 1x from
dragon
electric
flying
psychic
Takes 0.5x from
fairy
fire
grass
ice
poison
steel
Takes 0.25x from
bug
Takes 0x from
fighting
normal