Carkol

Base stats

HP
8
Attack
6
Defense
9
Sp. Atk
6
Sp. Def
7
Speed
5
Total
41
  • Other information
  • Size
    Medium (1.1m)
  • Weight class
    4 (78.0kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
Evo Flame Charge Fire
(P) 1 tackle Normal
(P) 1 smokescreen Normal
5 Rapid Spin Normal
10 Smack Down Rock
15 Rock Polish Rock
20 Ancient Power Rock
27 Incinerate Fire
35 Stealth Rock Rock
41 Heat Crash Fire
48 Rock Blast Rock
55 Burn Up Fire
(P) 55 stone edge Rock

TM/Tutor list

Move Type
Toxic Poison
Hidden Power Normal
Protect Normal
Frustration Normal
Smack Down Rock
Return Normal
Double Team Normal
Reflect Psychic
Flamethrower Fire
Sandstorm Rock
Fire Blast Fire
Rock Tomb Rock
Facade Normal
Rest Psychic
Attract Normal
Round Normal
Overheat Fire
Scald Water
Will-O-Wisp Fire
Explosion Normal
Rock Polish Rock
Stone Edge Rock
Gyro Ball Steel
Rock Slide Rock
Swagger Normal
Sleep Talk Normal
Substitute Normal
Confide Normal
Ancient Power Rock
Block Normal
Body Press Fighting
Endure Normal
Heat Wave Fire
Iron Defense Steel
Iron Head Steel
Mud-Slap Ground
Snore Normal
Stealth Rock Rock
(P) body slam Normal
(P) take down Normal
(P) fire spin Fire
(P) dig Ground
(P) self-destruct Normal
(P) curse Ghost
(P) spikes Ground
(P) sunny day Fire
(P) sand tomb Ground
(P) rock blast Rock
(P) flare blitz Fire
(P) power gem Rock
(P) heavy slam Steel
(P) flame charge Fire
(P) bulldoze Ground
(P) heat crash Fire
(P) high horsepower Ground
(P) meteor beam Rock
(P) scorching sands Ground
(P) tera blast Normal
(P) temper flare Fire
  • Abilities
  • Flash fire
    Basic ability
  • Steam engine
    Basic ability
  • Sturdy
    Adv ability
  • Fiery crash
    Adv ability
  • Speed boost
    High ability

Skill list

Athletics
4d+1
Acrobatics
2d+0
Combat
3d+0
Stealth
3d+0
Perception
3d+0
Focus
4d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
6
Sky
0
Swim
3
Levitate
0
Burrow
0
H Jump
0
L Jump
1
  • Other capabilities
  • Naturewalk
    Cave
  • Power 5
  • Darkvision
  • Firestarter
  • Glow
  • Heater
  • Materializer
  • Underdog
Takes 2x from
ground
water
Takes 1.5x from
fighting
rock
Takes 1x from
dark
dragon
electric
ghost
grass
psychic
steel
Takes 0.5x from
bug
fairy
flying
ice
normal
poison
Takes 0.25x from
fire