Carnivine

Base stats

HP
7
Attack
10
Defense
7
Sp. Atk
9
Sp. Def
7
Speed
5
Total
45
  • Other information
  • Size
    Medium (1.4m)
  • Weight class
    3 (27.0kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Bind Normal
1 Growth Normal
(P) 1 absorb Grass
(P) 6 acid spray Poison
7 Bite Dark
11 Vine Whip Grass
17 Sweet Scent Normal
(P) 18 stun spore Grass
21 Ingrain Grass
27 Feint Attack Dark
(P) 27 grass knot Grass
31 Leaf Tornado Grass
(P) 34 sleep powder Grass
37 Spit Up Normal
37 Stockpile Normal
37 Swallow Normal
40 Crunch Dark
(P) 43 energy ball Grass
47 Wring Out Normal
(P) 47 seed bomb Grass
50 Power Whip Grass

TM/Tutor list

Move Type
Toxic Poison
Hidden Power Normal
Sunny Day Fire
Hyper Beam Normal
Protect Normal
Frustration Normal
Solar Beam Grass
Return Normal
Double Team Normal
Sludge Bomb Poison
Facade Normal
Rest Psychic
Attract Normal
Thief Dark
Round Normal
Energy Ball Grass
Fling Dark
Payback Dark
Giga Impact Normal
Swords Dance Normal
Infestation Bug
Grass Knot Grass
Swagger Normal
Sleep Talk Normal
Substitute Normal
Nature Power Normal
Confide Normal
Acid Spray Poison
Giga Drain Grass
Grass Whistle Grass
Leech Seed Grass
Magical Leaf Grass
Rage Powder Bug
Razor Leaf Grass
Slam Normal
Sleep Powder Grass
Stun Spore Grass
Synthesis Grass
Worry Seed Grass
(N) Bind Normal
Bug Bite Bug
Bullet Seed Grass
Defog Flying
Fury Cutter Bug
Gastro Acid Poison
Knock Off Dark
Mud-Slap Ground
Seed Bomb Grass
Snore Normal
Throat Chop Dark
(P) cut Normal
(P) flash Normal
(P) endure Normal
(P) secret power Normal
(P) natural gift Normal
(P) captivate Normal
  • Abilities
  • Flying fly trap
    Basic ability
  • Ambush
    Adv ability
  • Empower
    Adv ability
  • Weird power
    Adv ability
  • Big swallow
    High ability

Skill list

Athletics
3d+2
Acrobatics
3d+2
Combat
3d+2
Stealth
4d+2
Perception
4d+2
Focus
4d+2
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
3
Sky
0
Swim
2
Levitate
5
Burrow
0
H Jump
1
L Jump
1
  • Other capabilities
  • Naturewalk
    Grassland, Forest
  • Power 4
  • Underdog
Takes 1.5x from
bug
fire
flying
ice
poison
Takes 1x from
dark
dragon
fairy
fighting
ghost
normal
psychic
steel
rock
Takes 0.5x from
electric
grass
ground
water