Carvanha

Base stats

HP
5
Attack
9
Defense
2
Sp. Atk
7
Sp. Def
2
Speed
7
Total
32
  • Other information
  • Size
    Small (0.8m)
  • Weight class
    2 (20.8kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    sea

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Bite Dark
1 Leer Normal
4 Rage Normal
8 Focus Energy Normal
11 Aqua Jet Water
15 Assurance Dark
18 Screech Normal
22 Swagger Normal
25 Ice Fang Ice
29 Scary Face Normal
32 Poison Fang Poison
36 Crunch Dark
39 Agility Psychic
(P) 40 liquidation Water
43 Take Down Normal

TM/Tutor list

Move Type
Toxic Poison
Hail Ice
Hidden Power Normal
Taunt Dark
Ice Beam Ice
Blizzard Ice
Protect Normal
Rain Dance Water
Frustration Normal
Return Normal
Double Team Normal
Torment Dark
Facade Normal
Rest Psychic
Attract Normal
Thief Dark
Round Normal
Scald Water
Payback Dark
Swagger Normal
Sleep Talk Normal
Substitute Normal
Surf Water
Snarl Dark
Dark Pulse Dark
Waterfall Water
Confide Normal
Ancient Power Rock
Brine Water
Destiny Bond Ghost
Double-Edge Normal
Hydro Pump Water
Psychic Fangs Psychic
Swift Normal
Thrash Normal
Bounce Flying
Dive Water
Fury Cutter Bug
Icy Wind Ice
Mud-Slap Ground
Snore Normal
Spite Ghost
Super Fang Normal
Uproar Normal
Water Pulse Water
Whirlpool Water
Zen Headbutt Psychic
(P) agility Psychic
(P) mimic Normal
(P) screech Normal
(P) focus energy Normal
(P) scary face Normal
(P) endure Normal
(P) crunch Dark
(P) secret power Normal
(P) natural gift Normal
(P) assurance Dark
(P) ice fang Ice
(P) captivate Normal
(P) retaliate Normal
(P) liquidation Water
(P) scale shot Dragon
(P) flip turn Water
  • Abilities
  • Rough skin
    Basic ability
  • Strong jaw
    Basic ability
  • Cruelty
    Adv ability
  • Pack hunt
    Adv ability
  • Speed boost
    High ability

Skill list

Athletics
3d+0
Acrobatics
3d+0
Combat
3d+0
Stealth
3d+0
Perception
2d+0
Focus
2d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
1
Sky
0
Swim
6
Levitate
0
Burrow
0
H Jump
2
L Jump
2
  • Other capabilities
  • Naturewalk
    Ocean
  • Power 2
  • Darkvision
  • Gilled
  • Fountain
  • Underdog
Takes 1.5x from
bug
electric
fairy
fighting
grass
Takes 1x from
dragon
flying
ground
normal
poison
rock
Takes 0.5x from
dark
fire
ghost
ice
steel
water
Takes 0x from
psychic