Chatot

Base stats

HP
8
Attack
7
Defense
5
Sp. Atk
9
Sp. Def
4
Speed
9
Total
42
  • Other information
  • Size
    Small (0.5m)
  • Weight class
    1 (1.9kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Peck Flying
(P) 1 gust Flying
(P) 1 confide Normal
5 Growl Normal
(P) 6 swift Normal
9 Mirror Move Flying
(P) 11 air cutter Flying
13 Sing Normal
17 Fury Attack Normal
21 Chatter Flying
25 Taunt Dark
(P) 25 air slash Flying
29 Round Normal
33 Mimic Normal
(P) 34 nasty plot Dark
37 Echoed Voice Normal
41 Roost Flying
(P) 43 play rough Fairy
45 Uproar Normal
49 Synchronoise Psychic
(P) 49 parting shot Dark
(P) 52 hurricane Flying
53 Feather Dance Flying
57 Hyper Voice Normal

TM/Tutor list

Move Type
Work Up Normal
Toxic Poison
Hidden Power Normal
Sunny Day Fire
Taunt Dark
Protect Normal
Rain Dance Water
Roost Flying
Frustration Normal
Return Normal
Double Team Normal
Aerial Ace Flying
Torment Dark
Facade Normal
Rest Psychic
Attract Normal
Thief Dark
Round Normal
Echoed Voice Normal
Steel Wing Steel
Fly Flying
Swagger Normal
Sleep Talk Normal
U-Turn Bug
Substitute Normal
Confide Normal
Agility Psychic
Air Cutter Flying
Boomburst Normal
Defog Flying
Encore Normal
Nasty Plot Dark
Night Shade Ghost
Supersonic Normal
(N) Chatter Flying
(N) Confide Normal
Heat Wave Fire
(N) Hyper Voice Normal
Mud-Slap Ground
Ominous Wind Ghost
Pluck Flying
Role Play Psychic
Sky Attack Flying
Snore Normal
Swift Normal
Tailwind Flying
(N) Taunt Dark
Twister Dragon
Uproar Normal
(P) endure Normal
(P) secret power Normal
(P) natural gift Normal
(P) captivate Normal
  • Abilities
  • Keen eye
    Basic ability
  • Tangled feet
    Basic ability
  • Big pecks
    Adv ability
  • Soundproof
    Adv ability
  • Drown out
    High ability

Skill list

Athletics
3d+2
Acrobatics
4d+2
Combat
2d+0
Stealth
3d+2
Perception
5d+3
Focus
4d+3
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
2
Sky
5
Swim
1
Levitate
0
Burrow
0
H Jump
2
L Jump
2
  • Other capabilities
  • Power 2
  • Underdog
Takes 1.5x from
electric
ice
rock
Takes 1x from
dark
dragon
fairy
fighting
fire
flying
normal
poison
psychic
steel
water
Takes 0.5x from
bug
grass
Takes 0x from
ghost
ground