Corsola-Galar

Base stats

HP
6
Attack
6
Defense
10
Sp. Atk
7
Sp. Def
10
Speed
3
Total
42
  • Other information
  • Size
    Small (0.6m)
  • Weight class
    1 (0.5kg)
  • Gender distribution
    25%
    75%
    male
    female
  • Habitat
    sea

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Tackle Normal
1 Harden Normal
5 Astonish Ghost
10 Disable Normal
15 Spite Ghost
20 Ancient Power Rock
25 Hex Ghost
30 Curse Ghost
35 Strength Sap Grass
40 Power Gem Rock
45 Night Shade Ghost
50 Grudge Ghost
55 Mirror Coat Psychic

TM/Tutor list

Move Type
Calm Mind Psychic
Toxic Poison
Hail Ice
Hidden Power Normal
Sunny Day Fire
Ice Beam Ice
Blizzard Ice
Light Screen Psychic
Protect Normal
Rain Dance Water
Safeguard Normal
Frustration Normal
Earthquake Ground
Return Normal
Psychic Psychic
Shadow Ball Ghost
Double Team Normal
Reflect Psychic
Sandstorm Rock
Rock Tomb Rock
Facade Normal
Rest Psychic
Attract Normal
Round Normal
Scald Water
Will-O-Wisp Fire
Explosion Normal
Stone Edge Rock
Bulldoze Ground
Rock Slide Rock
Swagger Normal
Sleep Talk Normal
Substitute Normal
Surf Water
Nature Power Normal
Confide Normal
Confuse Ray Ghost
Destiny Bond Ghost
Haze Ice
Head Smash Rock
Water Pulse Water
Ancient Power Rock
Body Slam Normal
Brine Water
Earth Power Ground
Endure Normal
Giga Drain Grass
Icy Wind Ice
Iron Defense Steel
Liquidation Water
Snore Normal
Spite Ghost
Stealth Rock Rock
Stomping Tantrum Ground
Throat Chop Dark
Whirlpool Water
(P) hydro pump Water
(P) dig Ground
(P) screech Normal
(P) self-destruct Normal
(P) amnesia Psychic
(P) icicle spear Ice
(P) rock blast Rock
(P) power gem Rock
(P) hex Ghost
(P) meteor beam Rock
  • Abilities
  • Weak armor
    Basic ability
  • Cursed body
    Basic ability
  • Spiteful intervention
    Adv ability
  • Omen
    Adv ability
  • Perish body
    High ability

Skill list

Athletics
2d+2
Acrobatics
2d+0
Combat
2d+0
Stealth
4d+1
Perception
3d+1
Focus
4d+2
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
3
Sky
0
Swim
4
Levitate
4
Burrow
0
H Jump
1
L Jump
1
  • Other capabilities
  • Naturewalk
    Ocean
  • Power 1
  • Darkvision
  • Dead Silent
  • Gilled
  • Invisibility
  • Phasing
  • Underdog
Takes 1.5x from
dark
ghost
Takes 1x from
dragon
electric
fairy
fire
flying
grass
ground
ice
psychic
steel
rock
water
Takes 0.5x from
bug
poison
Takes 0x from
fighting
normal