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Cosmoem
Psychic
Base stats
HP
4
Attack
3
Defense
13
Sp. Atk
3
Sp. Def
13
Speed
4
Total
40
Other information
Size
Small
(0.1m)
Weight class
6
(999.9kg)
Gender distribution
No gender
Habitat
Unknown
Legend
Move name
- Signature move
Type
- STAB move (+2 DB)
(N)
- Natural Tutor Move
(P)
- Learned on games, not present on PTU move lists
Move list
Level
Move
Type
Evo
Cosmic Power
Psychic
12
Teleport
Psychic
✕
Cosmic Power
Psychic
Status
Frequency
Every Other Turn. These abilities can be used once every other turn, meaning they can be used on your turn, but not on the next turn.
EOT
Accuracy check
--
Range
Self
Contest stats
Cool - Get Ready!
Raise the user’s Defense 1 Combat Stage and raise the user’s Special Defense 1 Combat Stage.
close
✕
Teleport
Psychic
Status
Frequency
These abilities can be used X (1 if not specified) times per scene. If they can be used multiple times in a single scene, they are also considered EOT.
Scene
Accuracy check
--
Range
Self, Interrupt
Contest stats
Cool - Saving Grace
The user Teleports up to X meters, where X is its Teleporter Capability. Any Move that targeted Teleport's user continue through the desired target's space if the Move allows for it as if the user hadn't been there; single target moves simply miss. *Grants Teleporter 4
close
TM/Tutor list
Move
Type
(P)
cosmic power
Psychic
1
✕
cosmic power
Psychic
Status
Frequency
Every Other Turn. These abilities can be used once every other turn, meaning they can be used on your turn, but not on the next turn.
EOT
Accuracy check
--
Range
Self
Contest stats
Cool - Get Ready!
Raise the user’s Defense 1 Combat Stage and raise the user’s Special Defense 1 Combat Stage.
close
Abilities
Unaware
Basic ability
✕
Unaware
Frequency
- Static
Whenever the user attacks, they ignore all positive Combat Stages to the target's Defense, Special Defense, and Speed.
close
Sturdy
Adv ability
✕
Sturdy
Frequency
- Static
Keywords - 2-16 Errata
The user is immune to Moves with the Execute Keyword. If a single source of Damage or Hit Point Loss would cause the user to lose more than X Hit Points, the damage or Hit Point loss is instead reduced to X. X is equal to 50% of their Max Hit Points. Defensive.
close
Battle armor
Adv ability
✕
Battle armor
Frequency
- Static
The user is immune to Critical Hits; they are instead normal hits. Defensive.
close
Filter
Adv ability
✕
Filter
Frequency
- Static
Keywords - 2-16 Errata
The user gains +5 Damage Reduction against Super-Effective damage. Defensive.
close
Wonder guard
High ability
✕
Wonder guard
Frequency
- Static
Only damaging attacks that are Super-Effective affect the Pokémon with Wonder Guard; all other damaging attacks cannot hit the user or deal damage. Wonder Guard loses its effect if the user has no weaknesses. Defensive.
close
Skill list
Athletics
2d+0
Acrobatics
1d+0
Combat
1d+0
Stealth
3d+0
Perception
3d+0
Focus
6d+3
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0
Movement capabilities
Overland
1
Sky
0
Swim
1
Levitate
3
Burrow
0
H Jump
0
L Jump
0
Other capabilities
Power 1
Heater
Takes 1.5x from
bug
dark
ghost
Takes 1x from
dragon
electric
fairy
fire
flying
grass
ground
ice
normal
poison
steel
rock
water
Takes 0.5x from
fighting
psychic
Evolution
Cosmog
Cosmoem
Mininum level - 20
Solgaleo
Mininum level - 40
Lunala
Mininum level - 40