Crabominable

Base stats

HP
10
Attack
13
Defense
8
Sp. Atk
6
Sp. Def
7
Speed
4
Total
48
  • Other information
  • Size
    Large (1.7m)
  • Weight class
    5 (180.0kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
Evo Ice Punch Ice
(P) 1 bubble Water
(P) 1 protect Normal
5 Rock Smash Fighting
9 Leer Normal
13 Pursuit Dark
17 Bubble beam Water
22 Power-Up Punch Fighting
(P) 22 brick break Fighting
25 Dizzy Punch Normal
(P) 25 slam Normal
29 Avalanche Ice
33 Reversal Fighting
37 Ice Hammer Ice
42 Iron Defense Steel
45 Dynamic Punch Fighting
49 Close Combat Fighting

TM/Tutor list

Move Type
Work Up Normal
Toxic Poison
Hail Ice
Bulk Up Fighting
Hidden Power Normal
Sunny Day Fire
Ice Beam Ice
Blizzard Ice
Protect Normal
Rain Dance Water
Frustration Normal
Earthquake Ground
Return Normal
Brick Break Fighting
Double Team Normal
Rock Tomb Rock
Facade Normal
Rest Psychic
Attract Normal
Thief Dark
Round Normal
Focus Blast Fighting
Scald Water
Fling Dark
Brutal Swing Dark
Payback Dark
Giga Impact Normal
Stone Edge Rock
Bulldoze Ground
Frost Breath Ice
Rock Slide Rock
Swagger Normal
Sleep Talk Normal
Substitute Normal
Confide Normal
Block Normal
Drain Punch Fighting
Dual Chop Dragon
Endeavor Normal
Focus Punch Fighting
Ice Punch Ice
Icy Wind Ice
Iron Defense Steel
Iron Head Steel
Snore Normal
Superpower Fighting
Thunder Punch Electric
Zen Headbutt Psychic
(P) body slam Normal
(P) take down Normal
(P) hyper beam Normal
(P) dig Ground
(P) swift Normal
(P) amnesia Psychic
(P) reversal Fighting
(P) scary face Normal
(P) mud-slap Ground
(P) endure Normal
(P) helping hand Normal
(P) knock off Dark
(P) mud shot Ground
(P) close combat Fighting
(P) avalanche Ice
(P) gunk shot Poison
(P) stomping tantrum Ground
(P) liquidation Water
(P) body press Fighting
(P) coaching Fighting
(P) tera blast Normal
(P) ice spinner Ice
(P) snowscape Ice
(P) chilling water Water
(P) hard press Steel
(P) upper hand Fighting
  • Abilities
  • Hyper cutter
    Basic ability
  • Anger point
    Adv ability
  • Iron fist
    Adv ability
  • Water absorb
    Adv ability
  • Abominable
    High ability

Skill list

Athletics
5d+3
Acrobatics
2d+0
Combat
5d+2
Stealth
2d+0
Perception
3d+0
Focus
4d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
6
Sky
0
Swim
3
Levitate
0
Burrow
0
H Jump
1
L Jump
1
  • Other capabilities
  • Naturewalk
    Tundra
  • Power 6
  • Gilled
Takes 1.5x from
fairy
fighting
fire
flying
psychic
steel
Takes 1x from
dragon
electric
ghost
grass
ground
normal
poison
rock
water
Takes 0.5x from
bug
dark
ice