Cramorant

Base stats

HP
7
Attack
9
Defense
6
Sp. Atk
9
Sp. Def
10
Speed
9
Total
50
  • Other information
  • Size
    Small (0.8m)
  • Weight class
    2 (18.0kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Peck Flying
1 Stockpile Normal
1 Swallow Normal
1 Spit Up Normal
(P) 1 belch Poison
7 Water Gun Water
14 Fury Attack Normal
21 Pluck Flying
28 Dive Water
35 Drill Peck Flying
42 Amnesia Psychic
49 Thrash Normal
56 Hydro Pump Water

TM/Tutor list

Move Type
Toxic Poison
Hidden Power Normal
Ice Beam Ice
Blizzard Ice
Hyper Beam Normal
Protect Normal
Rain Dance Water
Roost Flying
Frustration Normal
Return Normal
Double Team Normal
Aerial Ace Flying
Facade Normal
Rest Psychic
Attract Normal
Thief Dark
Round Normal
Steel Wing Steel
Scald Water
Giga Impact Normal
Fly Flying
Swagger Normal
Sleep Talk Normal
Substitute Normal
Surf Water
Confide Normal
Aqua Ring Water
Defog Flying
Feather Dance Flying
(N) Belch Poison
Dive Water
Endure Normal
Icy Wind Ice
Liquidation Water
Pluck Flying
Snore Normal
Superpower Fighting
Throat Chop Dark
Uproar Normal
Whirlpool Water
(P) take down Normal
(P) hydro pump Water
(P) agility Psychic
(P) amnesia Psychic
(P) reversal Fighting
(P) endeavor Normal
(P) weather ball Normal
(P) air cutter Flying
(P) water pulse Water
(P) tailwind Flying
(P) assurance Dark
(P) air slash Flying
(P) brave bird Flying
(P) acrobatics Flying
(P) hurricane Flying
(P) dual wingbeat Flying
(P) tera blast Normal
(P) pounce Bug
(P) chilling water Water
(P) aqua cutter Water
  • Abilities
  • Gulp missile
    Basic ability
  • Gluttony
    Adv ability
  • Oblivious
    Adv ability
  • Early bird
    Adv ability
  • Strange tempo
    High ability

Skill list

Athletics
3d+0
Acrobatics
4d+1
Combat
3d+0
Stealth
3d+2
Perception
5d+0
Focus
2d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
5
Sky
6
Swim
5
Levitate
0
Burrow
0
H Jump
2
L Jump
2
  • Other capabilities
  • Power 3
  • Guster
Takes 2x from
electric
Takes 1.5x from
rock
Takes 1x from
dark
dragon
fairy
flying
ghost
grass
ice
normal
poison
psychic
Takes 0.5x from
bug
fighting
fire
steel
water
Takes 0x from
ground