Dachsbun

Base stats

HP
6
Attack
8
Defense
12
Sp. Atk
5
Sp. Def
8
Speed
10
Total
49
  • Other information
  • Size
    Small (0.5m)
  • Weight class
    2 (14.9kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
Evo Fire Fang Fire
1 Tackle Normal
1 Growl Normal
3 Lick Ghost
6 Tail Whip Normal
8 Covet Normal
10 Sugar Rush* Fairy
12 Bite Dark
15 Baby-Doll Eyes Fairy
19 Dig Ground
22 Work Up Normal
24 Take Down Normal
28 Baton Pass Normal
31 Play Rough Fairy
34 Crunch Dark
37 Roar Normal
40 Charm Fairy
40 Double-Edge Normal
44 Fey Wild* Fairy
47 Flare Blitz Fire
50 Last Resort Normal

TM/Tutor list

Move Type
Agility Psychic
Alluring Voice Fairy
Attract Normal
(N) Body Press Fighting
Body Slam Normal
Confide Normal
Copycat Normal
Dazzling Gleam Fairy
Double Team Normal
(N) Draining Kiss Fairy
Endure Normal
Facade Normal
Frustration Normal
Giga Impact Normal
Helping Hand Normal
Hidden Power Normal
Howl Normal
Hyper Beam Normal
Ice Fang Ice
Misty Explosion Fairy
Misty Terrain Fairy
Mud Shot Ground
Mud-Slap Ground
Protect Normal
Psychic Fangs Psychic
Rain Dance Water
Rest Psychic
Return Normal
Round Normal
Scary Face Normal
Sleep Talk Normal
Snarl Dark
Stomping Tantrum Ground
Substitute Normal
(N) Sugar Rush Fairy
Sunny Day Fire
Swagger Normal
Sweet Scent Normal
Tera Blast Normal
Thunder Fang Electric
Toxic Poison
Trailblaze Grass
Wish Normal
Yawn Normal
(P) take down Normal
(P) double-edge Normal
(P) roar Normal
(P) dig Ground
(P) charm Fairy
(P) baton pass Normal
(P) crunch Dark
(P) psych up Normal
(P) endeavor Normal
(P) fire fang Fire
(P) play rough Fairy
  • Abilities
  • Aroma Veil
    Basic ability
  • Pickup
    Basic ability
  • Well-Baked Body
    Adv ability
  • Ball Fetch
    Adv ability
  • Type Aura
    High ability

Skill list

Athletics
4d+1
Acrobatics
4d+0
Combat
2d+0
Stealth
3d+0
Perception
4d+0
Focus
5d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
7
Sky
0
Swim
5
Levitate
0
Burrow
0
H Jump
3
L Jump
3
  • Other capabilities
  • Naturewalk
    Urban
  • Power 4
  • Alluring
  • Tracker
  • Pack Mon
Takes 1.5x from
poison
steel
Takes 1x from
electric
fairy
fire
flying
ghost
grass
ground
ice
normal
psychic
rock
water
Takes 0.5x from
bug
dark
fighting
Takes 0x from
dragon