Darmanitan-Galar-Zen

Base stats

HP
11
Attack
16
Defense
6
Sp. Atk
3
Sp. Def
6
Speed
14
Total
56
  • Other information
  • Size
    Medium (1.7m)
  • Weight class
    5 (120.0kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
Evo Icicle Crash Ice
(P) 1 tackle Normal
(P) 1 powder snow Ice
4 Taunt Dark
8 Bite Dark
12 Avalanche Ice
16 Work Up Normal
20 Ice Fang Ice
24 Headbutt Normal
28 Ice Punch Ice
32 Uproar Normal
38 Belly Drum Normal
44 Blizzard Ice
50 Thrash Normal
56 Superpower Fighting

TM/Tutor list

Move Type
Work Up Normal
Toxic Poison
Bulk Up Fighting
Hidden Power Normal
Sunny Day Fire
Taunt Dark
Ice Beam Ice
Blizzard Ice
Hyper Beam Normal
Protect Normal
Frustration Normal
Solar Beam Grass
Earthquake Ground
Return Normal
Psychic Psychic
Brick Break Fighting
Double Team Normal
Flamethrower Fire
Fire Blast Fire
Rock Tomb Rock
Facade Normal
Rest Psychic
Attract Normal
Thief Dark
Round Normal
Overheat Fire
Focus Blast Fighting
Fling Dark
Will-O-Wisp Fire
Giga Impact Normal
Rock Slide Rock
Gyro Ball Steel
Bulldoze Ground
Grass Knot Grass
Swagger Normal
Sleep Talk Normal
U-Turn Bug
Substitute Normal
Confide Normal
Avalanche Ice
Body Press Fighting
Body Slam Normal
Endure Normal
Fire Punch Fire
Focus Punch Fighting
Heat Wave Fire
Ice Punch Ice
Iron Defense Steel
Iron Head Steel
Mega Kick Normal
Mega Punch Normal
Snore Normal
Superpower Fighting
Uproar Normal
Zen Headbutt Psychic
(P) fire spin Fire
(P) dig Ground
(P) focus energy Normal
(P) reversal Fighting
(P) encore Normal
(P) payback Dark
(P) flare blitz Fire
(P) ice fang Ice
(P) fire fang Fire
(P) stone edge Rock
(P) burning jealousy Fire
(P) lash out Dark
  • Abilities
  • Gorilla tactics
    Basic ability
  • Ice body
    Basic ability
  • Inner focus
    Adv ability
  • Winter's kiss
    Adv ability
  • Zen snowed
    High ability

Skill list

Athletics
5d+2
Acrobatics
3d+1
Combat
5d+2
Stealth
3d+2
Perception
3d+0
Focus
4d+1
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
9
Sky
0
Swim
3
Levitate
0
Burrow
0
H Jump
1
L Jump
2
  • Other capabilities
  • Naturewalk
    Mountain, Tundra
  • Power 8
  • Chilled
  • Firestarter
  • Forme Change
  • Freezer
Takes 2x from
rock
Takes 1.5x from
fighting
ground
water
Takes 1x from
dark
dragon
electric
fire
flying
ghost
normal
poison
psychic
steel
Takes 0.5x from
bug
fairy
grass
Takes 0.25x from
ice