Darumaka

Base stats

HP
7
Attack
9
Defense
5
Sp. Atk
2
Sp. Def
5
Speed
5
Total
33
  • Other information
  • Size
    Small (0.6m)
  • Weight class
    3 (37.5kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Tackle Normal
(P) 1 ember Fire
3 Rollout Rock
6 Incinerate Fire
(P) 8 bite Dark
9 Rage Normal
11 Fire Fang Fire
14 Headbutt Normal
17 Uproar Normal
19 Facade Normal
22 Fire Punch Fire
25 Work Up Normal
27 Thrash Normal
30 Belly Drum Normal
33 Flare Blitz Fire
35 Taunt Dark
39 Superpower Fighting
42 Overheat Fire

TM/Tutor list

Move Type
Work Up Normal
Roar Normal
Toxic Poison
Hidden Power Normal
Sunny Day Fire
Taunt Dark
Protect Normal
Frustration Normal
Solar Beam Grass
Return Normal
Brick Break Fighting
Double Team Normal
Flamethrower Fire
Fire Blast Fire
Rock Tomb Rock
Facade Normal
Flame Charge Fire
Rest Psychic
Attract Normal
Thief Dark
Round Normal
Overheat Fire
Fling Dark
Will-O-Wisp Fire
Gyro Ball Steel
Rock Slide Rock
Grass Knot Grass
Swagger Normal
Sleep Talk Normal
U-Turn Bug
Substitute Normal
Confide Normal
Encore Normal
Endure Normal
Extrasensory Psychic
Flame Wheel Fire
Focus Energy Normal
Focus Punch Fighting
Hammer Arm Fighting
Snatch Dark
Take Down Normal
Yawn Normal
Endeavor Normal
Fire Punch Fire
Heat Wave Fire
Snore Normal
Superpower Fighting
Uproar Normal
Zen Headbutt Psychic
(P) mega punch Normal
(P) mega kick Normal
(P) strength Normal
(P) fire spin Fire
(P) dig Ground
(P) rock smash Fighting
(P) secret power Normal
(P) flare blitz Fire
(P) fire fang Fire
(P) incinerate Fire
(P) power-up punch Fighting
  • Abilities
  • Hustle
    Basic ability
  • Flame body
    Basic ability
  • Inner focus
    Adv ability
  • Flash fire
    Adv ability
  • Celebrate
    High ability

Skill list

Athletics
2d+1
Acrobatics
2d+1
Combat
2d+0
Stealth
3d+1
Perception
2d+0
Focus
2d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
4
Sky
0
Swim
2
Levitate
0
Burrow
0
H Jump
1
L Jump
1
  • Other capabilities
  • Naturewalk
    Desert, Mountain
  • Power 2
  • Heater
  • Firestarter
  • Underdog
Takes 1.5x from
ground
rock
water
Takes 1x from
dark
dragon
electric
fighting
flying
ghost
normal
poison
psychic
Takes 0.5x from
bug
fairy
fire
grass
ice
steel