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Ditto
Normal
Base stats
HP
5
Attack
5
Defense
5
Sp. Atk
5
Sp. Def
5
Speed
5
Total
30
Other information
Size
Small
(0.3m)
Weight class
1
(4.0kg)
Gender distribution
No gender
Habitat
urban
Legend
Move name
- Signature move
Type
- STAB move (+2 DB)
(N)
- Natural Tutor Move
(P)
- Learned on games, not present on PTU move lists
Move list
Level
Move
Type
1
Transform
Normal
✕
Transform
Normal
Status
Frequency
These abilities can be used as often as desired, with no rest needed to perform the attack again.
At-Will
Accuracy check
--
Range
10, 1 Target
Contest stats
Smart - Catching Up
The user targets a Pokémon within 10 meters and assumes the form of the target. It gains all of the target's Moves, Abilities, and Capabilities; and copies its weight and height. Transform lasts until the user is switched out, Fainted, or until the end of the encounter. The user may choose to end the Transformation on its turn as a free action, regaining its previous Move List. The user's Stats do not change from using Transform. Transform cannot miss.
close
TM/Tutor list
Move
Type
Abilities
Imposter
Basic ability
✕
Imposter
Frequency
- Static
Keywords - 2-16 Errata
If the user is not Transformed, they may use Transform as a Free-Action Interrupt.
close
Limber
Basic ability
✕
Limber
Frequency
- Static
The user is immune to Paralysis. Defensive.
close
Discipline
Adv ability
✕
Discipline
Frequency
- Scene - Free Action
If the user gains initiative and is Confused, Enraged, Infatuated, or Flinched, they may activate Discipline to cure themselves of any of these conditions.
close
Trace
Adv ability
✕
Trace
Frequency
- Scene - Free Action
Target - A Trainer or Pokémon within 10 meters
The Pokémon gains an Ability known by the Target for the remainder of the encounter, or until it is Fainted.
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Sturdy
High ability
✕
Sturdy
Frequency
- Static
Keywords - 2-16 Errata
The user is immune to Moves with the Execute Keyword. If a single source of Damage or Hit Point Loss would cause the user to lose more than X Hit Points, the damage or Hit Point loss is instead reduced to X. X is equal to 50% of their Max Hit Points. Defensive.
close
Skill list
Athletics
2d+0
Acrobatics
2d+0
Combat
2d+0
Stealth
4d+2
Perception
3d+0
Focus
3d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0
Movement capabilities
Overland
4
Sky
0
Swim
4
Levitate
0
Burrow
0
H Jump
1
L Jump
1
Other capabilities
Power 1
Amorphous
Wallclimber
Shapeshifter
Underdog
Takes 1.5x from
fighting
Takes 1x from
bug
dark
dragon
electric
fairy
fire
flying
grass
ground
ice
normal
poison
psychic
steel
rock
water
Takes 0x from
ghost
Evolution
Ditto