Drilbur

Base stats

HP
6
Attack
9
Defense
4
Sp. Atk
3
Sp. Def
5
Speed
7
Total
34
  • Other information
  • Size
    Small (0.3m)
  • Weight class
    1 (8.5kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Mud Sport Ground
1 Scratch Normal
5 Rapid Spin Normal
8 Mud-Slap Ground
12 Fury Swipes Normal
15 Metal Claw Steel
19 Dig Ground
22 Hone Claws Dark
(P) 24 crush claw Normal
26 Slash Normal
29 Rock Slide Rock
33 Earthquake Ground
36 Swords Dance Normal
40 Sandstorm Rock
43 Drill Run Ground
47 Fissure Ground

TM/Tutor list

Move Type
Toxic Poison
Hidden Power Normal
Protect Normal
Frustration Normal
Earthquake Ground
Return Normal
Brick Break Fighting
Double Team Normal
Sludge Bomb Poison
Sandstorm Rock
Rock Tomb Rock
Aerial Ace Flying
Facade Normal
Rest Psychic
Attract Normal
Round Normal
Fling Dark
Shadow Claw Ghost
Swords Dance Normal
Bulldoze Ground
Rock Slide Rock
X-Scissor Bug
Poison Jab Poison
Swagger Normal
Sleep Talk Normal
Substitute Normal
Confide Normal
Crush Claw Normal
Earth Power Ground
Iron Defense Steel
Metal Sound Steel
Rock Climb Normal
Skull Bash Normal
Submission Fighting
Drill Run Ground
Snore Normal
Stealth Rock Rock
(P) cut Normal
(P) take down Normal
(P) double-edge Normal
(P) strength Normal
(P) dig Ground
(P) slash Normal
(P) curse Ghost
(P) mud-slap Ground
(P) endure Normal
(P) rapid spin Normal
(P) metal claw Steel
(P) sunny day Fire
(P) rock smash Fighting
(P) helping hand Normal
(P) secret power Normal
(P) sand tomb Ground
(P) mud shot Ground
(P) hone claws Dark
(P) high horsepower Ground
(P) stomping tantrum Ground
(P) scorching sands Ground
(P) tera blast Normal
  • Abilities
  • Sand Rush
    Basic ability
  • Sand force
    Basic ability
  • Mold breaker
    Adv ability
  • Sand veil
    Adv ability
  • Parry
    High ability

Skill list

Athletics
3d+0
Acrobatics
2d+0
Combat
2d+1
Stealth
3d+1
Perception
2d+1
Focus
2d+1
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
4
Sky
0
Swim
2
Levitate
0
Burrow
6
H Jump
1
L Jump
1
  • Other capabilities
  • Naturewalk
    Cave, Mountain
  • Power 2
  • Tremorsense
  • Underdog
Takes 1.5x from
grass
ice
water
Takes 1x from
bug
dark
dragon
fairy
fighting
fire
flying
ghost
ground
normal
psychic
steel
Takes 0.5x from
poison
rock
Takes 0x from
electric