Eelektrik

Base stats

HP
7
Attack
9
Defense
7
Sp. Atk
8
Sp. Def
7
Speed
4
Total
42
  • Other information
  • Size
    Medium (1.2m)
  • Weight class
    2 (22.0kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
Evo Crunch Dark
(P) 1 headbutt Normal
(P) 1 thunder wave Electric
(P) 1 spark Electric
(P) 1 charge beam Electric
9 Bind Normal
19 Acid Poison
29 Discharge Electric
44 Thunderbolt Electric
49 Acid Spray Poison
54 Coil Poison
59 Wild Charge Electric
64 Gastro Acid Poison
69 Zap Cannon Electric
74 Thrash Normal

TM/Tutor list

Move Type
Toxic Poison
Hidden Power Normal
Light Screen Psychic
Protect Normal
Rain Dance Water
Frustration Normal
Thunderbolt Electric
Thunder Electric
Return Normal
Double Team Normal
Facade Normal
Rest Psychic
Attract Normal
Round Normal
Charge Beam Electric
Acrobatics Flying
Volt Switch Electric
Thunder Wave Electric
Swagger Normal
Sleep Talk Normal
U-Turn Bug
Substitute Normal
Flash Cannon Steel
Wild Charge Electric
Confide Normal
Aqua Tail Water
Bind Normal
Bounce Flying
(N) Charge Beam Electric
Gastro Acid Poison
Giga Drain Grass
(N) Headbutt Normal
Iron Tail Steel
Knock Off Dark
Magnet Rise Electric
Shock Wave Electric
Signal Beam Bug
Snore Normal
(N) Spark Electric
Super Fang Normal
Throat Chop Dark
(N) Thunder Wave Electric
(P) body slam Normal
(P) take down Normal
(P) flash Normal
(P) scary face Normal
(P) endure Normal
(P) crunch Dark
(P) charge Electric
(P) secret power Normal
(P) thunder fang Electric
(P) electro ball Electric
(P) acid spray Poison
(P) electroweb Electric
(P) eerie impulse Electric
(P) electric terrain Electric
(P) lunge Bug
(P) tera blast Normal
  • Abilities
  • Levitate
    Basic ability
  • Electrodash
    Adv ability
  • Sequence
    Adv ability
  • Storm drain
    Adv ability
  • Lightning rod
    High ability

Skill list

Athletics
3d+1
Acrobatics
2d+2
Combat
2d+3
Stealth
4d+2
Perception
3d+2
Focus
2d+1
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
4
Sky
0
Swim
5
Levitate
4
Burrow
0
H Jump
1
L Jump
1
  • Other capabilities
  • Power 4
  • Zapper
  • Glow
  • Gilled
  • Underdog
Takes 1.5x from
ground
Takes 1x from
bug
dark
dragon
fairy
fighting
fire
ghost
grass
ice
normal
poison
psychic
rock
water
Takes 0.5x from
electric
flying
steel