Electrike

Base stats

HP
4
Attack
5
Defense
4
Sp. Atk
7
Sp. Def
4
Speed
7
Total
31
  • Other information
  • Size
    Small (0.6m)
  • Weight class
    2 (15.2kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    grassland

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Tackle Normal
1 Thunder Wave Electric
4 Leer Normal
7 Howl Normal
10 Quick Attack Normal
13 Spark Electric
16 Odor Sleuth Normal
(P) 16 shock wave Electric
19 Thunder Fang Electric
24 Bite Dark
29 Discharge Electric
34 Roar Normal
39 Wild Charge Electric
44 Charge Electric
49 Thunder Electric

TM/Tutor list

Move Type
Roar Normal
Toxic Poison
Hidden Power Normal
Light Screen Psychic
Protect Normal
Rain Dance Water
Frustration Normal
Thunderbolt Electric
Thunder Electric
Return Normal
Double Team Normal
Flamethrower Fire
Facade Normal
Rest Psychic
Attract Normal
Thief Dark
Round Normal
Charge Beam Electric
Volt Switch Electric
Thunder Wave Electric
Swagger Normal
Sleep Talk Normal
Substitute Normal
Wild Charge Electric
Snarl Dark
Confide Normal
Crunch Dark
Curse Ghost
Eerie Impulse Electric
Electro Ball Electric
Fire Fang Fire
Flame Burst Fire
Headbutt Normal
Ice Fang Ice
Shock Wave Electric
Swift Normal
Switcheroo Dark
Uproar Normal
Body Slam Normal
Double-Edge Normal
Iron Tail Steel
Magnet Rise Electric
Mud-Slap Ground
Signal Beam Bug
Snore Normal
(P) strength Normal
(P) agility Psychic
(P) mimic Normal
(P) flash Normal
(P) endure Normal
(P) spark Electric
(P) secret power Normal
(P) natural gift Normal
(P) thunder fang Electric
(P) discharge Electric
(P) captivate Normal
(P) psychic fangs Psychic
(P) rising voltage Electric
  • Abilities
  • Electrodash
    Basic ability
  • Lightning rod
    Basic ability
  • Sprint
    Adv ability
  • Static
    Adv ability
  • Minus
    High ability

Skill list

Athletics
3d+2
Acrobatics
2d+1
Combat
2d+0
Stealth
3d+1
Perception
3d+1
Focus
2d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
5
Sky
0
Swim
3
Levitate
0
Burrow
0
H Jump
1
L Jump
2
  • Other capabilities
  • Naturewalk
    Grassland
  • Power 2
  • Tracker
  • Zapper
  • Underdog
Takes 1.5x from
ground
Takes 1x from
bug
dark
dragon
fairy
fighting
fire
ghost
grass
ice
normal
poison
psychic
rock
water
Takes 0.5x from
electric
flying
steel