Emolga

Base stats

HP
6
Attack
8
Defense
6
Sp. Atk
8
Sp. Def
6
Speed
10
Total
44
  • Other information
  • Size
    Small (0.4m)
  • Weight class
    1 (5.0kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Thunder Shock Electric
4 Quick Attack Normal
7 Tail Whip Normal
10 Charge Electric
13 Spark Electric
15 Nuzzle Electric
16 Pursuit Dark
19 Double Team Normal
22 Shock Wave Electric
26 Electro Ball Electric
30 Acrobatics Flying
34 Light Screen Psychic
38 Encore Normal
42 Volt Switch Electric
46 Agility Psychic
50 Discharge Electric

TM/Tutor list

Move Type
Toxic Poison
Hidden Power Normal
Taunt Dark
Light Screen Psychic
Protect Normal
Rain Dance Water
Roost Flying
Frustration Normal
Thunderbolt Electric
Thunder Electric
Return Normal
Double Team Normal
Aerial Ace Flying
Facade Normal
Rest Psychic
Attract Normal
Round Normal
Fling Dark
Charge Beam Electric
Acrobatics Flying
Volt Switch Electric
Thunder Wave Electric
Swagger Normal
Sleep Talk Normal
U-Turn Bug
Substitute Normal
Wild Charge Electric
Confide Normal
Air Slash Flying
Astonish Ghost
Baton Pass Normal
Charm Fairy
Covet Normal
Ion Deluge Electric
Iron Tail Steel
Speed Swap Psychic
Tickle Normal
Defog Flying
Electroweb Electric
Helping Hand Normal
Knock Off Dark
Last Resort Normal
Shock Wave Electric
Signal Beam Bug
Snore Normal
Tailwind Flying
(P) cut Normal
(P) solar beam Grass
(P) agility Psychic
(P) swift Normal
(P) flash Normal
(P) endure Normal
(P) encore Normal
(P) secret power Normal
(P) energy ball Grass
(P) electro ball Electric
(P) eerie impulse Electric
(P) rising voltage Electric
(P) dual wingbeat Flying
  • Abilities
  • Static
    Basic ability
  • Cute charm
    Basic ability
  • Celebrate
    Adv ability
  • Run away
    Adv ability
  • Motor drive
    High ability

Skill list

Athletics
4d+2
Acrobatics
5d+3
Combat
2d+0
Stealth
4d+4
Perception
2d+1
Focus
2d+2
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
4
Sky
4
Swim
2
Levitate
0
Burrow
0
H Jump
3
L Jump
4
  • Other capabilities
  • Power 1
  • Zapper
  • Underdog
Takes 1.5x from
ice
rock
Takes 1x from
dark
dragon
electric
fairy
fire
ghost
normal
poison
psychic
water
Takes 0.5x from
bug
fighting
flying
grass
steel
Takes 0x from
ground