Falinks

Base stats

HP
7
Attack
10
Defense
10
Sp. Atk
7
Sp. Def
6
Speed
8
Total
48
  • Other information
  • Size
    Huge (3.0m)
  • Weight class
    4 (62.0kg)
  • Gender distribution
    No gender
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Tackle Normal
1 Protect Normal
5 Rock Smash Fighting
10 Focus Energy Normal
15 Headbutt Normal
20 Bulk Up Fighting
25 Endure Normal
30 Reversal Fighting
35 First Impression Bug
40 No Retreat Fighting
45 Iron Defense Steel
50 Close Combat Fighting
55 Megahorn Bug
60 Counter Fighting

TM/Tutor list

Move Type
Toxic Poison
Bulk Up Fighting
Hidden Power Normal
Hyper Beam Normal
Protect Normal
Frustration Normal
Return Normal
Brick Break Fighting
Double Team Normal
Rock Tomb Rock
Facade Normal
Rest Psychic
Round Normal
Focus Blast Fighting
False Swipe Normal
Payback Dark
Smart Strike Steel
Giga Impact Normal
Swords Dance Normal
Rock Slide Rock
Poison Jab Poison
Swagger Normal
Sleep Talk Normal
Substitute Normal
Confide Normal
Endure Normal
Helping Hand Normal
Iron Defense Steel
Iron Head Steel
Snore Normal
Superpower Fighting
Throat Chop Dark
Zen Headbutt Psychic
(P) body slam Normal
(P) take down Normal
(P) agility Psychic
(P) screech Normal
(P) focus energy Normal
(P) reversal Fighting
(P) megahorn Bug
(P) rain dance Water
(P) sunny day Fire
(P) psych up Normal
(P) beat up Dark
(P) uproar Normal
(P) revenge Fighting
(P) knock off Dark
(P) endeavor Normal
(P) close combat Fighting
(P) assurance Dark
(P) retaliate Normal
(P) high horsepower Ground
(P) lunge Bug
(P) body press Fighting
(P) coaching Fighting
(P) tera blast Normal
(P) trailblaze Grass
(P) upper hand Fighting
  • Abilities
  • Battle armor
    Basic ability
  • Teamwork
    Basic ability
  • Defiant
    Adv ability
  • Pack hunt
    Adv ability
  • Bulletproof
    High ability

Skill list

Athletics
5d+0
Acrobatics
4d+0
Combat
5d+0
Stealth
3d+0
Perception
6d+0
Focus
5d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
7
Sky
0
Swim
4
Levitate
0
Burrow
0
H Jump
2
L Jump
2
  • Other capabilities
  • Power 9
  • Mindlock
  • Pack Mon
Takes 1.5x from
fairy
flying
psychic
Takes 1x from
dragon
electric
fighting
fire
ghost
grass
ground
ice
normal
poison
steel
water
Takes 0.5x from
bug
dark
rock