Gholdengo

Base stats

HP
9
Attack
6
Defense
10
Sp. Atk
13
Sp. Def
9
Speed
8
Total
55
  • Other information
  • Size
    Medium (1.2m)
  • Weight class
    3 (30.0kg)
  • Gender distribution
    No gender
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
Evo Mirror Shot Steel
1 Tackle Normal
1 Spook* Ghost
(P) 1 astonish Ghost
4 Night Shade Ghost
8 Confuse Ray Ghost
12 Substitute Normal
15 Glint* Steel
18 Hex Ghost
21 Metal Sound Steel
24 Ancient Power Rock
27 Recover Normal
29 Shadow Ball Ghost
32 Flash Cannon Steel
35 Power Gem Rock
37 Nasty Plot Dark
40 Dazzling Gleam Fairy
44 Memento Dark
48 Make it Rain Steel
52 Beckon* Ghost

TM/Tutor list

Move Type
(N) Attract Normal
Charge Beam Electric
Confide Normal
Double Team Normal
Electro Ball Electric
Endure Normal
Facade Normal
Fling Dark
Focus Blast Fighting
Focus Punch Fighting
Frustration Normal
Giga Impact Normal
(N) Heavy Slam Steel
Hidden Power Normal
Hyper Beam Normal
Iron Head Steel
Light Screen Psychic
Low Kick Fighting
Low Sweep Fighting
Poltergeist Ghost
Protect Normal
(N) Psychic Psychic
Psyshock Psychic
Reflect Psychic
Rest Psychic
Return Normal
Round Normal
Sandstorm Rock
Sleep Talk Normal
Steel Beam Steel
Swagger Normal
Take Down Normal
Tera Blast Normal
(N) Thief Dark
Thunder Electric
Thunder Punch Electric
Thunder Wave Electric
Thunderbolt Electric
Toxic Poison
Trick Psychic
(P) night shade Ghost
(P) confuse ray Ghost
(P) substitute Normal
(P) shadow ball Ghost
(P) metal sound Steel
(P) power gem Rock
(P) nasty plot Dark
(P) flash cannon Steel
(P) hex Ghost
(P) dazzling gleam Fairy
  • Abilities
  • Good as Gold
    Basic ability
  • Clear Body
    Adv ability
  • Confidence
    Adv ability
  • Friend Guard
    Adv ability
  • Dazzling
    High ability

Skill list

Athletics
5d+0
Acrobatics
5d+0
Combat
3d+0
Stealth
1d+0
Perception
4d+1
Focus
5d+1
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
5
Sky
0
Swim
7
Levitate
5
Burrow
0
H Jump
1
L Jump
1
  • Other capabilities
  • Power 5
  • Fortune
  • Glow
Takes 1.5x from
dark
fire
ghost
ground
Takes 1x from
electric
water
Takes 0.5x from
dragon
fairy
flying
grass
ice
psychic
steel
rock
Takes 0.25x from
bug
Takes 0x from
fighting
normal
poison