Great-tusk

Base stats

HP
12
Attack
13
Defense
13
Sp. Atk
5
Sp. Def
5
Speed
9
Total
57
  • Other information
  • Size
    Large (2.2m)
  • Weight class
    6 (320.0kg)
  • Gender distribution
    No gender
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Horn Attack Normal
1 Defense Curl Normal
1 Rollout Rock
1 Rock Smash Fighting
1 Clayball* Ground
(P) 1 sunny day Fire
4 Rapid Spin Normal
8 Taunt Dark
12 Knock Off Dark
14 Double Kick Fighting
16 Bulldoze Ground
20 Endeavor Normal
24 Brick Break Fighting
28 Stomping Tantrum Ground
32 Giga Impact Normal
36 Earthquake Ground
40 Close Combat Fighting
44 Megahorn Bug
48 Head Smash Rock
52 Headlong Rush Ground

TM/Tutor list

Move Type
Attract Normal
(N) Body Press Fighting
Body Slam Normal
Bulk Up Fighting
Confide Normal
Dig Ground
Double Team Normal
Double-Edge Normal
Earth Power Ground
Endure Normal
Facade Normal
Fire Fang Fire
Flash Cannon Steel
Frustration Normal
Heavy Slam Steel
Hidden Power Normal
(N) High Horsepower Ground
Hyper Beam Normal
Ice Fang Ice
Ice Spinner Ice
Iron Head Steel
Mud Shot Ground
Mud-Slap Ground
Play Rough Fairy
Protect Normal
Psyshock Psychic
Rest Psychic
Return Normal
Reversal Fighting
Roar Normal
Rock Slide Rock
Rock Tomb Rock
Round Normal
Sandstorm Rock
Scary Face Normal
Sleep Talk Normal
Smack Down Rock
Smart Strike Steel
Stealth Rock Rock
Stone Edge Rock
Substitute Normal
(N) Sunny Day Fire
Supercell Slam Electric
Swagger Normal
Take Down Normal
Temper Flare Fire
Tera Blast Normal
Throat Chop Dark
Thunder Fang Electric
Toxic Poison
Zen Headbutt Psychic
(P) earthquake Ground
(P) taunt Dark
(P) brick break Fighting
(P) knock off Dark
(P) endeavor Normal
(P) close combat Fighting
(P) giga impact Normal
(P) bulldoze Ground
(P) stomping tantrum Ground
  • Abilities
  • Protosynthesis
    Basic ability
  • Sumo Stance
    Adv ability
  • Gore
    Adv ability
  • Sand Rush
    Adv ability
  • Reckless
    High ability

Skill list

Athletics
5d+2
Acrobatics
2d+0
Combat
3d+2
Stealth
2d+0
Perception
3d+1
Focus
4d+1
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
7
Sky
0
Swim
4
Levitate
0
Burrow
0
H Jump
1
L Jump
1
  • Other capabilities
  • Naturewalk
    Desert, Mountain
  • Power 7
  • Tracker
  • Mountable 3
Takes 1.5x from
fairy
flying
grass
ice
psychic
water
Takes 1x from
dragon
fighting
fire
ghost
ground
normal
steel
Takes 0.5x from
bug
dark
poison
Takes 0.25x from
rock
Takes 0x from
electric