Greedent

Base stats

HP
12
Attack
10
Defense
10
Sp. Atk
6
Sp. Def
8
Speed
2
Total
48
  • Other information
  • Size
    Small (0.6m)
  • Weight class
    1 (6.0kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
Evo Covet Normal
(P) 1 tackle Normal
(P) 1 tail whip Normal
5 Bite Dark
10 Stuff Cheeks Normal
15 Stockpile Normal
15 Swallow Normal
15 Spit Up Normal
20 Body Slam Normal
27 Rest Psychic
34 Counter Fighting
41 Bullet Seed Grass
48 Super Fang Normal
55 Belch Poison

TM/Tutor list

Move Type
Toxic Poison
Hidden Power Normal
Hyper Beam Normal
Protect Normal
Frustration Normal
Earthquake Ground
Return Normal
Double Team Normal
Facade Normal
Rest Psychic
Attract Normal
Thief Dark
Round Normal
Fling Dark
Brutal Swing Dark
Payback Dark
Giga Impact Normal
Gyro Ball Steel
Swords Dance Normal
Swagger Normal
Sleep Talk Normal
Substitute Normal
Wild Charge Electric
Confide Normal
Body Press Fighting
Body Slam Normal
Bullet Seed Grass
Defense Curl Normal
Endure Normal
Hyper Voice Normal
Iron Tail Steel
Last Resort Normal
Rollout Rock
Seed Bomb Grass
Snore Normal
Stomping Tantrum Ground
Super Fang Normal
Superpower Fighting
Uproar Normal
(P) take down Normal
(P) double-edge Normal
(P) dig Ground
(P) amnesia Psychic
(P) curse Ghost
(P) mud-slap Ground
(P) rain dance Water
(P) sunny day Fire
(P) crunch Dark
(P) knock off Dark
(P) endeavor Normal
(P) mud shot Ground
(P) assurance Dark
(P) thunder fang Electric
(P) ice fang Ice
(P) fire fang Fire
(P) bulldoze Ground
(P) tail slap Normal
(P) high horsepower Ground
(P) psychic fangs Psychic
(P) tera blast Normal
  • Abilities
  • Oblivious
    Basic ability
  • Gluttony
    Basic ability
  • Guts
    Adv ability
  • Big swallow
    High ability

Skill list

Athletics
4d+0
Acrobatics
4d+-1
Combat
3d+0
Stealth
2d+0
Perception
4d+0
Focus
4d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
6
Sky
0
Swim
3
Levitate
0
Burrow
0
H Jump
2
L Jump
2
  • Other capabilities
  • Power 3
Takes 1.5x from
fighting
Takes 1x from
bug
dark
dragon
electric
fairy
fire
flying
grass
ground
ice
normal
poison
psychic
steel
rock
water
Takes 0x from
ghost