Growlithe-Hisui

Base stats

HP
6
Attack
8
Defense
5
Sp. Atk
7
Sp. Def
5
Speed
6
Total
37
  • Other information
  • Size
    Small (0.8m)
  • Weight class
    2 (22.7kg)
  • Gender distribution
    75%
    25%
    male
    female
  • Habitat
    grassland

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Tackle Normal
(P) 1 leer Normal
(P) 4 howl Normal
5 Ember Fire
9 Bite Dark
(P) 12 flame wheel Fire
15 Fire Fang Fire
(P) 16 helping hand Normal
21 Rock Slide Rock
(P) 28 retaliate Normal
29 Crunch Dark
(P) 36 take down Normal
37 Double-Edge Normal
(P) 40 flamethrower Fire
(P) 44 roar Normal
47 Flare Blitz Fire
(P) 52 reversal Fighting

TM/Tutor list

Move Type
Aerial Ace Flying
Fire Fang Fire
Flamethrower Fire
Iron Tail Steel
Outrage Dragon
Play Rough Fairy
Rest Psychic
Rock Slide Rock
Rock Smash Fighting
Snarl Dark
Swift Normal
Wild Charge Electric
(P) double kick Fighting
(P) body slam Normal
(P) take down Normal
(P) thrash Normal
(P) double-edge Normal
(P) roar Normal
(P) fire spin Fire
(P) dig Ground
(P) agility Psychic
(P) fire blast Fire
(P) substitute Normal
(P) reversal Fighting
(P) protect Normal
(P) scary face Normal
(P) sandstorm Rock
(P) endure Normal
(P) sleep talk Normal
(P) morning sun Normal
(P) sunny day Fire
(P) crunch Dark
(P) heat wave Fire
(P) will-o-wisp Fire
(P) facade Normal
(P) helping hand Normal
(P) overheat Fire
(P) rock tomb Rock
(P) covet Normal
(P) rock blast Rock
(P) close combat Fighting
(P) flare blitz Fire
(P) power gem Rock
(P) thunder fang Electric
(P) stone edge Rock
(P) stealth rock Rock
(P) head smash Rock
(P) smack down Rock
(P) flame charge Fire
(P) smart strike Steel
(P) psychic fangs Psychic
(P) scorching sands Ground
(P) tera blast Normal
(P) temper flare Fire
  • Abilities
  • Intimidate
    Basic ability
  • Flash fire
    Basic ability
  • Justified
    Adv ability
  • Teamwork
    Adv ability
  • Rock head
    High ability

Skill list

Athletics
3d+2
Acrobatics
2d+0
Combat
2d+0
Stealth
3d+1
Perception
3d+1
Focus
2d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
5
Sky
0
Swim
2
Levitate
0
Burrow
0
H Jump
1
L Jump
2
  • Other capabilities
  • Naturewalk
    Grassland, Mountain
  • Power 3
  • Tracker
  • Underdog
Takes 2x from
ground
water
Takes 1.5x from
fighting
rock
Takes 1x from
dark
dragon
electric
ghost
grass
psychic
steel
Takes 0.5x from
bug
fairy
flying
ice
normal
poison
Takes 0.25x from
fire