Hattrem

Base stats

HP
6
Attack
4
Defense
7
Sp. Atk
9
Sp. Def
7
Speed
5
Total
38
  • Other information
  • Size
    Small (0.6m)
  • Weight class
    1 (4.8kg)
  • Gender distribution
    0%
    100%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
Evo Brutal Swing Dark
(P) 1 confusion Psychic
(P) 1 play nice Normal
5 Life Dew Water
10 Disarming Voice Fairy
15 Aromatherapy Grass
(P) 15 aromatic mist Fairy
20 Psybeam Psychic
25 Heal Pulse Psychic
30 Dazzling Gleam Fairy
37 Calm Mind Psychic
44 Psychic Psychic
51 Healing Wish Psychic

TM/Tutor list

Move Type
Psyshock Psychic
Calm Mind Psychic
Toxic Poison
Hidden Power Normal
Light Screen Psychic
Protect Normal
Safeguard Normal
Frustration Normal
Return Normal
Psychic Psychic
Double Team Normal
Facade Normal
Rest Psychic
Attract Normal
Round Normal
Brutal Swing Dark
Quash Dark
Thunder Wave Electric
Swagger Normal
Sleep Talk Normal
Substitute Normal
Dark Pulse Dark
Dazzling Gleam Fairy
Confide Normal
After You Normal
Endure Normal
Giga Drain Grass
Helping Hand Normal
Skill Swap Psychic
Snore Normal
(P) psybeam Psychic
(P) reflect Psychic
(P) metronome Normal
(P) swift Normal
(P) charm Fairy
(P) baton pass Normal
(P) psych up Normal
(P) future sight Psychic
(P) trick Psychic
(P) imprison Psychic
(P) magical leaf Grass
(P) trick room Psychic
(P) stored power Psychic
(P) disarming voice Fairy
(P) draining kiss Fairy
(P) misty terrain Fairy
(P) play rough Fairy
(P) mystical fire Fire
(P) psychic terrain Psychic
(P) expanding force Psychic
(P) tera blast Normal
  • Abilities
  • Anticipation
    Basic ability
  • Cruelty
    Basic ability
  • Healer
    Adv ability
  • Prime fury
    Adv ability
  • Magic bounce
    High ability

Skill list

Athletics
3d+0
Acrobatics
3d+0
Combat
3d+0
Stealth
3d+0
Perception
4d+0
Focus
5d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
6
Sky
0
Swim
3
Levitate
0
Burrow
0
H Jump
1
L Jump
1
  • Other capabilities
  • Naturewalk
    Forest
  • Power 1
  • Telekinetic
  • Telepath
  • Underdog
Takes 1.5x from
bug
dark
ghost
Takes 1x from
dragon
electric
fairy
fire
flying
grass
ground
ice
normal
poison
steel
rock
water
Takes 0.5x from
fighting
psychic