Helioptile

Base stats

HP
4
Attack
4
Defense
3
Sp. Atk
6
Sp. Def
4
Speed
7
Total
28
  • Other information
  • Size
    Small (0.5m)
  • Weight class
    1 (6.0kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Pound Normal
1 Tail Whip Normal
6 Thunder Shock Electric
11 Charge Electric
13 Mud-Slap Ground
17 Quick Attack Normal
22 Razor Wind Normal
25 Parabolic Charge Electric
31 Thunder Wave Electric
35 Bulldoze Ground
40 Volt Switch Electric
(P) 44 thunder Electric
45 Electrify Electric
49 Thunderbolt Electric

TM/Tutor list

Move Type
Toxic Poison
Hidden Power Normal
Light Screen Psychic
Protect Normal
Rain Dance Water
Frustration Normal
Thunderbolt Electric
Thunder Electric
Return Normal
Double Team Normal
Sandstorm Rock
Rock Tomb Rock
Facade Normal
Rest Psychic
Attract Normal
Low Sweep Fighting
Round Normal
Charge Beam Electric
Volt Switch Electric
Thunder Wave Electric
Psych Up Normal
Bulldoze Ground
Rock Slide Rock
Dragon Tail Dragon
Grass Knot Grass
Swagger Normal
Sleep Talk Normal
U-Turn Bug
Substitute Normal
Wild Charge Electric
Surf Water
Dark Pulse Dark
Confide Normal
Agility Psychic
Camouflage Normal
Electric Terrain Electric
Glare Normal
Ally Switch Psychic
Electroweb Electric
Iron Tail Steel
Magnet Rise Electric
Shock Wave Electric
Signal Beam Bug
Snore Normal
(P) cut Normal
(P) dig Ground
(P) swift Normal
(P) flash Normal
(P) endure Normal
(P) secret power Normal
(P) dragon rush Dragon
(P) electro ball Electric
(P) scale shot Dragon
(P) rising voltage Electric
  • Abilities
  • Electrodash
    Basic ability
  • Desert weather
    Basic ability
  • Solar power
    Adv ability
  • Sun blanket
    Adv ability
  • Heliovolt
    High ability

Skill list

Athletics
3d+0
Acrobatics
3d+1
Combat
2d+0
Stealth
3d+0
Perception
2d+0
Focus
2d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
5
Sky
0
Swim
3
Levitate
0
Burrow
0
H Jump
1
L Jump
1
  • Other capabilities
  • Naturewalk
    Desert
  • Power 1
  • Zapper
  • Underdog
Takes 1.5x from
fighting
ground
Takes 1x from
bug
dark
dragon
fairy
fire
grass
ice
normal
poison
psychic
rock
water
Takes 0.5x from
electric
flying
steel
Takes 0x from
ghost