Iron-moth

Base stats

HP
8
Attack
7
Defense
6
Sp. Atk
14
Sp. Def
11
Speed
11
Total
57
  • Other information
  • Size
    Medium (1.2m)
  • Weight class
    3 (36.0kg)
  • Gender distribution
    No gender
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Gust Flying
1 Whirlwind Normal
1 Ember Fire
1 Acid Spray Poison
4 Struggle Bug Bug
8 Fire Spin Fire
12 Take Down Normal
14 Sludge Poison
16 Shock Wave Electric
18 Incinerate Fire
20 Screech Normal
24 Signal Beam Bug
28 Sludge Bomb Poison
(P) 28 lunge Bug
30 Discharge Electric
32 Fiery Dance Fire
36 Metal Sound Steel
40 Morning Sun Normal
42 Sludge Wave Poison
44 Hurricane Flying
48 Bug Buzz Bug
52 Overheat Fire

TM/Tutor list

Move Type
Acrobatics Flying
Agility Psychic
Air Slash Flying
Attract Normal
Charge Beam Electric
Confide Normal
Confuse Ray Ghost
Dazzling Gleam Fairy
Double Team Normal
(N) Electric Terrain Electric
Endure Normal
Energy Ball Grass
Facade Normal
Fire Blast Fire
Flame Charge Fire
Flamethrower Fire
Flare Blitz Fire
(N) Flash Cannon Steel
Frustration Normal
Giga Impact Normal
(N) Heat Wave Fire
Helping Hand Normal
Hidden Power Normal
Hyper Beam Normal
Light Screen Psychic
Lunge Bug
Meteor Beam Rock
Pounce Bug
Protect Normal
Psychic Psychic
Rest Psychic
Return Normal
Round Normal
Sleep Talk Normal
Solar Beam Grass
Substitute Normal
Sunny Day Fire
Swagger Normal
Swift Normal
Tera Blast Normal
Toxic Poison
Toxic Spikes Poison
U-Turn Bug
Venoshock Poison
(P) take down Normal
(P) fire spin Fire
(P) overheat Fire
(P) metal sound Steel
(P) bug buzz Bug
(P) sludge wave Poison
(P) acid spray Poison
(P) struggle bug Bug
(P) hurricane Flying
  • Abilities
  • Quark Drive
    Basic ability
  • Levitate
    Adv ability
  • Heat Mirage
    Adv ability
  • Brimstone
    Adv ability
  • Solar Power
    High ability

Skill list

Athletics
3d+0
Acrobatics
3d+-1
Combat
3d+0
Stealth
1d+2
Perception
4d+1
Focus
5d+2
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
2
Sky
7
Swim
3
Levitate
0
Burrow
0
H Jump
1
L Jump
1
  • Other capabilities
  • Power 3
  • Breathless
  • Glow
  • Firestarter
  • Heater
  • Lifesense
  • Magnetic
Takes 2x from
ground
Takes 1.5x from
psychic
rock
water
Takes 1x from
dark
dragon
electric
flying
ghost
normal
Takes 0.5x from
fighting
fire
ice
poison
steel
Takes 0.25x from
bug
fairy
grass