Jellicent

Base stats

HP
10
Attack
6
Defense
7
Sp. Atk
9
Sp. Def
11
Speed
6
Total
49
  • Other information
  • Size
    Large (2.2m)
  • Weight class
    5 (135.0kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
(P) 1 poison sting Poison
(P) 1 water gun Water
(P) 1 bubble Water
(P) 1 acid armor Poison
(P) 1 water sport Water
5 Absorb Grass
9 Night Shade Ghost
13 Bubble Beam Water
17 Recover Normal
22 Water Pulse Water
27 Ominous Wind Ghost
32 Brine Water
(P) 32 shadow ball Ghost
(P) 36 whirlpool Water
37 Rain Dance Water
45 Hex Ghost
(P) 48 destiny bond Ghost
53 Hydro Pump Water
61 Wring Out Normal
69 Water Spout Water

TM/Tutor list

Move Type
Toxic Poison
Hail Ice
Hidden Power Normal
Taunt Dark
Ice Beam Ice
Blizzard Ice
Hyper Beam Normal
Protect Normal
Rain Dance Water
Safeguard Normal
Frustration Normal
Return Normal
Psychic Psychic
Shadow Ball Ghost
Double Team Normal
Sludge Wave Poison
Sludge Bomb Poison
Facade Normal
Rest Psychic
Attract Normal
Round Normal
Energy Ball Grass
Scald Water
Will-O-Wisp Fire
Giga Impact Normal
Psych Up Normal
Dream Eater Psychic
Swagger Normal
Sleep Talk Normal
Substitute Normal
Trick Room Psychic
Surf Water
Dark Pulse Dark
Waterfall Water
Dazzling Gleam Fairy
Confide Normal
Bind Normal
Brine Water
Dive Water
Giga Drain Grass
Icy Wind Ice
Magic Coat Psychic
Ominous Wind Ghost
Pain Split Normal
Shock Wave Electric
Snore Normal
Spite Ghost
Trick Psychic
Water Pulse Water
(N) Water Spout Water
(N) Wring Out Normal
(P) hydro pump Water
(P) flash Normal
(P) endure Normal
(P) whirlpool Water
(P) imprison Psychic
(P) secret power Normal
(P) muddy water Water
(P) hex Ghost
(P) poltergeist Ghost
  • Abilities
  • Water absorb
    Basic ability
  • Cursed body
    Basic ability
  • Damp
    Adv ability
  • Liquid ooze
    Adv ability
  • Pressure
    High ability

Skill list

Athletics
3d+0
Acrobatics
2d+0
Combat
3d+0
Stealth
3d+0
Perception
2d+0
Focus
3d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
1
Sky
0
Swim
6
Levitate
0
Burrow
0
H Jump
2
L Jump
2
  • Other capabilities
  • Naturewalk
    Ocean
  • Power 3
  • Darkvision
  • Dead Silent
  • Fountain
  • Invisibility
Takes 1.5x from
dark
electric
ghost
grass
Takes 1x from
dragon
fairy
flying
ground
psychic
rock
Takes 0.5x from
bug
fire
ice
poison
steel
water
Takes 0x from
fighting
normal