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Kakuna
Bug
Poison
Base stats
HP
5
Attack
3
Defense
5
Sp. Atk
3
Sp. Def
3
Speed
4
Total
23
Other information
Size
Small
(0.6m)
Weight class
1
(10.0kg)
Gender distribution
50%
50%
male
female
Habitat
forest
Legend
Move name
- Signature move
Type
- STAB move (+2 DB)
(N)
- Natural Tutor Move
(P)
- Learned on games, not present on PTU move lists
Move list
Level
Move
Type
Evo
Harden
Normal
✕
Harden
Normal
Status
Frequency
These abilities can be used as often as desired, with no rest needed to perform the attack again.
At-Will
Accuracy check
--
Range
Self
Contest stats
Tough - Sabotage
Raise the user’s Defense by +1 CS.
close
TM/Tutor list
Move
Type
Bug Bite
Bug
Electroweb
Electric
Iron Defense
Steel
String Shot
Bug
1
✕
Bug Bite
Bug
Physical
Damage base
6
Damage roll
2d6+8
Minimum
10
Average
15
Maximum
20
Frequency
These abilities can be used as often as desired, with no rest needed to perform the attack again.
At-Will
Accuracy check
2
Range
Melee, 1 Target
Contest stats
Tough - Attention Grabber
If the target has a stored Digestion/Food Buff or has traded in a Digestion/Food Buff this Scene, the user may gain the effects of the Digestion/Food Buff. This does no count towards the Usual limit on the user's Digestion/Food Buffs.
close
✕
Electroweb
Electric
Special
Damage base
6
Damage roll
2d6+8
Minimum
10
Average
15
Maximum
20
Frequency
Every Other Turn. These abilities can be used once every other turn, meaning they can be used on your turn, but not on the next turn.
EOT
Accuracy check
3
Range
4, Ranged Blast 2
Contest stats
Smart - Sabotage
Lower the Speed of all legal targets by -1 CS.
close
✕
Iron Defense
Steel
Status
Frequency
Every Other Turn. These abilities can be used once every other turn, meaning they can be used on your turn, but not on the next turn.
EOT
Accuracy check
--
Range
Self
Contest stats
Tough - Sabotage
Raise the user's Defense by +2 CS.
close
✕
String Shot
Bug
Status
Frequency
These abilities can be used as often as desired, with no rest needed to perform the attack again.
At-Will
Accuracy check
3
Range
Cone 2
Contest stats
Smart - Excitement
Lower the Speed of all legal targets by -1 CS. If this lowers their Speed CS to -6, or if their Speed CS was already at -6, they are instead Stuck. *Grants Threaded
close
Abilities
Shed skin
Basic ability
✕
Shed skin
Frequency
- Scene - Free Action
The user is cured of one of Paralysis, Freezing, Burns, Poison, or Sleep.
close
Battle armor
Adv ability
✕
Battle armor
Frequency
- Static
The user is immune to Critical Hits; they are instead normal hits. Defensive.
close
Silk threads
Adv ability
✕
Silk threads
Frequency
- Static
Keywords - 2-16 Errata
Connection - String Shot. Whenever the user uses String Shot, all targets hit become Slowed and Vulnerable for 1 full round.
close
Magic guard
Adv ability
✕
Magic guard
Frequency
- Static
The user is immune to damage and Hit Point loss from Hazards, Weather, Status Afflictions, Vortexes, Recoil, Hay Fever, Iron Barbs, Rough Skin, and Leech Seed. Defensive.
close
Sturdy
High ability
✕
Sturdy
Frequency
- Static
Keywords - 2-16 Errata
The user is immune to Moves with the Execute Keyword. If a single source of Damage or Hit Point Loss would cause the user to lose more than X Hit Points, the damage or Hit Point loss is instead reduced to X. X is equal to 50% of their Max Hit Points. Defensive.
close
Skill list
Athletics
1d+0
Acrobatics
1d+0
Combat
2d+0
Stealth
2d+0
Perception
2d+0
Focus
3d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0
Movement capabilities
Overland
2
Sky
0
Swim
2
Levitate
0
Burrow
0
H Jump
1
L Jump
1
Other capabilities
Naturewalk
Grassland, Forest
Power 1
Threaded
Underdog
Takes 1.5x from
fire
flying
psychic
rock
Takes 1x from
dark
dragon
electric
ghost
ground
ice
normal
steel
water
Takes 0.5x from
bug
fairy
poison
Takes 0.25x from
fighting
grass
Evolution
Weedle
Kakuna
Mininum level - 5
Beedrill
Mininum level - 10