Klefki

Base stats

HP
6
Attack
8
Defense
9
Sp. Atk
8
Sp. Def
9
Speed
8
Total
48
  • Other information
  • Size
    Small (0.2m)
  • Weight class
    1 (3.0kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Tackle Normal
1 Fairy Lock Fairy
5 Fairy Wind Fairy
8 Astonish Ghost
12 Metal Sound Steel
15 Spikes Ground
18 Draining Kiss Fairy
23 Crafty Shield Fairy
27 Foul Play Dark
32 Torment Dark
34 Mirror Shot Steel
36 Imprison Psychic
(P) 36 flash cannon Steel
40 Recycle Normal
43 Play Rough Fairy
44 Magic Room Psychic
50 Heal Block Psychic
(P) 52 last resort Normal

TM/Tutor list

Move Type
Psyshock Psychic
Calm Mind Psychic
Toxic Poison
Hidden Power Normal
Sunny Day Fire
Hyper Beam Normal
Light Screen Psychic
Protect Normal
Rain Dance Water
Safeguard Normal
Frustration Normal
Return Normal
Psychic Psychic
Double Team Normal
Reflect Psychic
Torment Dark
Facade Normal
Rest Psychic
Attract Normal
Thief Dark
Round Normal
Giga Impact Normal
Thunder Wave Electric
Psych Up Normal
Swagger Normal
Sleep Talk Normal
Substitute Normal
Flash Cannon Steel
Dazzling Gleam Fairy
Confide Normal
Iron Defense Steel
Lock-On Normal
Switcheroo Dark
Covet Normal
Defog Flying
Foul Play Dark
Last Resort Normal
Magic Coat Psychic
Magic Room Psychic
Magnet Rise Electric
Recycle Normal
Snore Normal
(P) cut Normal
(P) swift Normal
(P) spikes Ground
(P) sandstorm Rock
(P) endure Normal
(P) imprison Psychic
(P) secret power Normal
(P) metal sound Steel
(P) trick room Psychic
(P) stored power Psychic
(P) draining kiss Fairy
(P) misty terrain Fairy
(P) play rough Fairy
(P) steel beam Steel
(P) skitter smack Bug
(P) tera blast Normal
  • Abilities
  • Prankster
    Basic ability
  • Magician
    Adv ability
  • Pickup
    Adv ability
  • Run away
    Adv ability
  • Infiltrator
    High ability

Skill list

Athletics
2d+0
Acrobatics
4d+3
Combat
3d+0
Stealth
5d+2
Perception
4d+0
Focus
3d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
1
Sky
0
Swim
1
Levitate
6
Burrow
0
H Jump
0
L Jump
1
  • Other capabilities
  • Power 1
  • Dead Silent
  • Scavenger
Takes 1.5x from
fire
ground
Takes 1x from
electric
fighting
ghost
steel
water
Takes 0.5x from
dark
fairy
flying
grass
ice
normal
psychic
rock
Takes 0.25x from
bug
Takes 0x from
dragon
poison