Klinklang

Base stats

HP
6
Attack
10
Defense
12
Sp. Atk
7
Sp. Def
9
Speed
9
Total
53
  • Other information
  • Size
    Medium (0.6m)
  • Weight class
    4 (81.0kg)
  • Gender distribution
    No gender
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
Evo Magnetic Flux Electric
(P) 1 vise grip Normal
(P) 1 gear up Steel
6 Charge Electric
11 Thunder Shock Electric
16 Gear Grind Steel
21 Bind Normal
26 Charge Beam Electric
31 Autotomize Steel
36 Mirror Shot Steel
40 Screech Normal
44 Discharge Electric
48 Metal Sound Steel
54 Shift Gear Steel
60 Lock-On Normal
(P) 64 electric terrain Electric
66 Zap Cannon Electric
72 Hyper Beam Normal

TM/Tutor list

Move Type
Toxic Poison
Hidden Power Normal
Hyper Beam Normal
Protect Normal
Frustration Normal
Thunderbolt Electric
Thunder Electric
Return Normal
Double Team Normal
Sandstorm Rock
Facade Normal
Rest Psychic
Round Normal
Charge Beam Electric
Giga Impact Normal
Rock Polish Rock
Volt Switch Electric
Thunder Wave Electric
Swagger Normal
Sleep Talk Normal
Substitute Normal
Flash Cannon Steel
Trick Room Psychic
Wild Charge Electric
Confide Normal
Ally Switch Psychic
Bind Normal
(N) Gear Up Steel
Gravity Psychic
Iron Defense Steel
Magic Coat Psychic
Magnet Rise Electric
Recycle Normal
Shock Wave Electric
Signal Beam Bug
Snore Normal
Telekinesis Psychic
Uproar Normal
(P) screech Normal
(P) endure Normal
(P) rock smash Fighting
(P) secret power Normal
(P) assurance Dark
(P) power gem Rock
(P) electric terrain Electric
(P) steel beam Steel
(P) steel roller Steel
(P) rising voltage Electric
  • Abilities
  • Levitate
    Basic ability
  • Clear body
    Adv ability
  • Plus or Minus
    Adv ability
  • Weird power
    Adv ability
  • Targeting system
    High ability

Skill list

Athletics
4d+1
Acrobatics
2d+0
Combat
4d+-2
Stealth
2d+0
Perception
4d+1
Focus
4d+1
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
1
Sky
0
Swim
3
Levitate
4
Burrow
0
H Jump
1
L Jump
1
  • Other capabilities
  • Power 7
  • Zapper
Takes 1.5x from
fighting
fire
ground
Takes 1x from
dark
electric
ghost
water
Takes 0.5x from
bug
dragon
fairy
flying
grass
ice
normal
psychic
steel
rock
Takes 0x from
poison