Komala

Base stats

HP
7
Attack
12
Defense
7
Sp. Atk
8
Sp. Def
10
Speed
7
Total
51
  • Other information
  • Size
    Small (0.4m)
  • Weight class
    2 (19.9kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Defense Curl Normal
1 Rollout Rock
6 Stockpile Normal
6 Swallow Normal
6 Spit Up Normal
11 Rapid Spin Normal
16 Yawn Normal
21 Slam Normal
26 Flail Normal
31 Sucker Punch Dark
36 Psych Up Normal
41 Wood Hammer Grass
46 Thrash Normal

TM/Tutor list

Move Type
Work Up Normal
Calm Mind Psychic
Toxic Poison
Bulk Up Fighting
Hidden Power Normal
Sunny Day Fire
Protect Normal
Frustration Normal
Earthquake Ground
Return Normal
Brick Break Fighting
Double Team Normal
Facade Normal
Attract Normal
Low Sweep Fighting
Round Normal
Quash Dark
Acrobatics Flying
Shadow Claw Ghost
Payback Dark
Swords Dance Normal
Psych Up Normal
Bulldoze Ground
Rock Slide Rock
Swagger Normal
Sleep Talk Normal
U-Turn Bug
Substitute Normal
Confide Normal
Charm Fairy
Play Rough Fairy
Sing Normal
Wish Normal
(N) Defense Curl Normal
Endeavor Normal
Iron Head Steel
Knock Off Dark
Last Resort Normal
(N) Rollout Rock
Snore Normal
Stomping Tantrum Ground
Sucker Punch Dark
Superpower Fighting
Zen Headbutt Psychic
(P) body slam Normal
(P) take down Normal
(P) double-edge Normal
(P) hyper beam Normal
(P) low kick Fighting
(P) super fang Normal
(P) thief Dark
(P) curse Ghost
(P) reversal Fighting
(P) endure Normal
(P) metal claw Steel
(P) rain dance Water
(P) rock tomb Rock
(P) fling Dark
(P) seed bomb Grass
(P) giga impact Normal
(P) gunk shot Poison
(P) tera blast Normal
(P) ice spinner Ice
(P) trailblaze Grass
  • Abilities
  • Comatose
    Basic ability
  • Delayed reaction
    Adv ability
  • Immunity
    Adv ability
  • Oblivious
    Adv ability
  • Deep sleep
    High ability

Skill list

Athletics
3d+2
Acrobatics
2d+0
Combat
2d+0
Stealth
3d+0
Perception
1d+1
Focus
4d+3
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
5
Sky
0
Swim
3
Levitate
0
Burrow
0
H Jump
1
L Jump
1
  • Other capabilities
  • Naturewalk
    Forest
  • Power 4
Takes 1.5x from
fighting
Takes 1x from
bug
dark
dragon
electric
fairy
fire
flying
grass
ground
ice
normal
poison
psychic
steel
rock
water
Takes 0x from
ghost