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Magikarp
Water
Base stats
HP
2
Attack
1
Defense
6
Sp. Atk
2
Sp. Def
2
Speed
8
Total
21
Other information
Size
Small
(0.9m)
Weight class
1
(10.0kg)
Gender distribution
50%
50%
male
female
Habitat
water's edge
Legend
Move name
- Signature move
Type
- STAB move (+2 DB)
(N)
- Natural Tutor Move
(P)
- Learned on games, not present on PTU move lists
Move list
Level
Move
Type
1
Splash
Normal
15
Tackle
Normal
30
Flail
Normal
✕
Splash
Normal
Status
Frequency
These abilities can be used as often as desired, with no rest needed to perform the attack again.
At-Will
Accuracy check
--
Range
Self
Contest stats
Cute - Inversed Appeal
Shift Action - The user may make a single Jump, adding +1 to their Long Jump and High Jump values, and gains +2 Evasion until the end of their next turn. *Grants +1 Long Jump
close
✕
Tackle
Normal
Physical
Damage base
4
Damage roll
1d8+6
Minimum
7
Average
11
Maximum
14
Frequency
These abilities can be used as often as desired, with no rest needed to perform the attack again.
At-Will
Accuracy check
2
Range
Melee, 1 Target, Dash, Push
Contest stats
Tough - Steady Performance
The target is Pushed 2 Meters.
close
✕
Flail
Normal
Physical
Damage base
7
Damage roll
2d6+10
Minimum
12
Average
17
Maximum
22
Frequency
Every Other Turn. These abilities can be used once every other turn, meaning they can be used on your turn, but not on the next turn.
EOT
Accuracy check
2
Range
Melee, 1 Target
Contest stats
Cute - Double Time
For each Injury the user has, Flail's Damage Base is increased by +1.
close
TM/Tutor list
Move
Type
Bounce
Flying
(P)
hydro pump
Water
1
✕
Bounce
Flying
Physical
Damage base
9
Damage roll
2d10+10
Minimum
12
Average
21
Maximum
30
Frequency
These abilities can be used X (1 if not specified) times per scene. If they can be used multiple times in a single scene, they are also considered EOT.
Scene x2
Accuracy check
4
Range
Melee, 1 Target, Dash, Full Action
Contest stats
Cute - Special Attention
The user first Shifts, gaining a +1 Bonus to Movement Speed and to their Jump Capabilities. After the user Shifts, they may attack with Bounce. The target becomes Vulnerable, and is Paralyzed on 16+. Grants High Jump +1
close
✕
hydro pump
Water
Special
Damage base
11
Damage roll
3d10+10
Minimum
13
Average
27
Maximum
40
Frequency
These abilities can be used X (1 if not specified) times per scene. If they can be used multiple times in a single scene, they are also considered EOT.
Scene x2
Accuracy check
4
Range
6, 1 Target, Push
Contest stats
Beauty - Exhausting Act
The target is pushed away from the user 3 meters.
close
Abilities
Bulletproof
Basic ability
✕
Bulletproof
Frequency
- Static
The user resists all X target ranged attacks one step further. This refers to attacks and Moves that simply hit one target or specify hitting multiple targets, such as Razor Wind hitting three targets. It has no effect on Moves that are capable of hitting multiple targets through areas of effect, such as Bursts or Cones. Defensive.
close
Simple
Basic ability
✕
Simple
Frequency
- Static
When the Pokémon's Combat Stages are altered, double the amount of Combat Stages they are raised or lowered.
close
Decoy
Adv ability
✕
Decoy
Frequency
- Daily - Free Action
The user uses the Move "Follow Me" as if it was on their Move List, and their Evasion is raised by +2 until the end of their next turn.
close
Swift swim
Adv ability
✕
Swift swim
Frequency
- Static
Keywords - 2-16 Errata
While in Rainy Weather or under 50% Max Hit Points, the user's Initiative is doubled.
close
Rattled
High ability
✕
Rattled
Frequency
- At-Will - Free Action
Keywords - 2-16 Errata
Trigger - The user is hit by a Bug, Dark, or Ghost Type Move
The user's Speed is raised by +1 Combat Stage, and may immediately Disengage as a Free Action.
close
Skill list
Athletics
1d+0
Acrobatics
2d+0
Combat
1d+0
Stealth
2d+0
Perception
1d+0
Focus
2d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0
Movement capabilities
Overland
1
Sky
0
Swim
5
Levitate
0
Burrow
0
H Jump
3
L Jump
3
Other capabilities
Naturewalk
Ocean
Power 1
Gilled
Underdog
Takes 1.5x from
electric
grass
Takes 1x from
bug
dark
dragon
fairy
fighting
flying
ghost
ground
normal
poison
psychic
rock
Takes 0.5x from
fire
ice
steel
water
Evolution
Magikarp
Gyarados
Mininum level - 20