Maractus

Base stats

HP
8
Attack
9
Defense
7
Sp. Atk
11
Sp. Def
8
Speed
6
Total
49
  • Other information
  • Size
    Medium (1.0m)
  • Weight class
    3 (28.0kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Absorb Grass
1 Peck Flying
(P) 1 spiky shield Grass
3 Sweet Scent Normal
6 Growth Normal
10 Pin Missile Bug
(P) 12 leech seed Grass
13 Mega Drain Grass
15 Synthesis Grass
18 Cotton Spore Grass
22 Needle Arm Grass
26 Giga Drain Grass
29 Acupressure Normal
33 Ingrain Grass
(P) 36 petal blizzard Grass
38 Petal Dance Grass
42 Sucker Punch Dark
45 Sunny Day Fire
50 Solar Beam Grass
55 Cotton Guard Grass
57 After You Normal

TM/Tutor list

Move Type
Toxic Poison
Hidden Power Normal
Sunny Day Fire
Protect Normal
Safeguard Normal
Frustration Normal
Solar Beam Grass
Return Normal
Double Team Normal
Aerial Ace Flying
Facade Normal
Rest Psychic
Attract Normal
Round Normal
Energy Ball Grass
Poison Jab Poison
Grass Knot Grass
Swagger Normal
Sleep Talk Normal
Substitute Normal
Nature Power Normal
Confide Normal
Bounce Flying
Bullet Seed Grass
Grass Whistle Grass
Grassy Terrain Grass
Leech Seed Grass
Seed Bomb Grass
Spikes Ground
Wood Hammer Grass
Worry Seed Grass
(N) After You Normal
(N) Cotton Guard Grass
Drain Punch Fighting
Endeavor Normal
Giga Drain Grass
Helping Hand Normal
Hyper Voice Normal
Knock Off Dark
Snore Normal
(N) Spiky Shield Grass
Sucker Punch Dark
Synthesis Grass
Throat Chop Dark
Uproar Normal
(P) pin missile Bug
(P) screech Normal
(P) endure Normal
(P) rain dance Water
(P) secret power Normal
(P) weather ball Normal
(P) assurance Dark
(P) leaf storm Grass
(P) grassy glide Grass
  • Abilities
  • Water absorb
    Basic ability
  • Storm drain
    Basic ability
  • Own tempo
    Adv ability
  • Desert weather
    Adv ability
  • Spinning dance
    High ability

Skill list

Athletics
4d+3
Acrobatics
3d+2
Combat
3d+0
Stealth
3d+1
Perception
4d+2
Focus
4d+2
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
5
Sky
0
Swim
2
Levitate
0
Burrow
0
H Jump
1
L Jump
1
  • Other capabilities
  • Naturewalk
    Desert
  • Power 4
Takes 1.5x from
bug
fire
flying
ice
poison
Takes 1x from
dark
dragon
fairy
fighting
ghost
normal
psychic
steel
rock
Takes 0.5x from
electric
grass
ground
water