Marshadow

Base stats

HP
9
Attack
13
Defense
8
Sp. Atk
9
Sp. Def
9
Speed
13
Total
61
  • Other information
  • Size
    Small (0.7m)
  • Weight class
    2 (22.2kg)
  • Gender distribution
    No gender
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Pursuit Dark
1 Shadow Sneak Ghost
(P) 1 fire punch Fire
(P) 1 ice punch Ice
(P) 1 thunder punch Electric
(P) 1 counter Fighting
3 Force Palm Fighting
6 Feint Normal
8 Rolling Kick Fighting
10 Copycat Normal
13 Shadow Punch Ghost
15 Role Play Psychic
18 Jump Kick Fighting
21 Psych Up Normal
23 Spectral Thief Ghost
25 Close Combat Fighting
28 Sucker Punch Dark
30 Endeavor Normal
(P) 36 assurance Dark
(P) 54 drain punch Fighting
(P) 81 laser focus Normal

TM/Tutor list

Move Type
Work Up Normal
Calm Mind Psychic
Toxic Poison
Bulk Up Fighting
Hidden Power Normal
Protect Normal
Frustration Normal
Smack Down Rock
Return Normal
Shadow Ball Ghost
Brick Break Fighting
Double Team Normal
Rock Tomb Rock
Facade Normal
Rest Psychic
Thief Dark
Low Sweep Fighting
Round Normal
Echoed Voice Normal
Focus Blast Fighting
False Swipe Normal
Fling Dark
Will-O-Wisp Fire
Acrobatics Flying
Shadow Claw Ghost
Payback Dark
Giga Impact Normal
Stone Edge Rock
Psych Up Normal
Rock Slide Rock
Poison Jab Poison
Grass Knot Grass
Swagger Normal
Sleep Talk Normal
Substitute Normal
Confide Normal
(N) Assurance Dark
Bounce Flying
(N) Counter Fighting
(N) Drain Punch Fighting
Endeavor Normal
(N) Fire Punch Fire
Focus Punch Fighting
Foul Play Dark
(N) Laser Focus Normal
Last Resort Normal
(N) Ice Punch Ice
Iron Head Steel
Knock Off Dark
Low Kick Fighting
Outrage Dragon
Role Play Psychic
Snatch Dark
Snore Normal
Sucker Punch Dark
Superpower Fighting
Throat Chop Dark
(N) Thunder Punch Electric
Zen Headbutt Psychic
(P) mega punch Normal
(P) mega kick Normal
(P) hyper beam Normal
(P) agility Psychic
(P) swift Normal
(P) reversal Fighting
(P) endure Normal
(P) revenge Fighting
(P) blaze kick Fire
(P) close combat Fighting
(P) aura sphere Fighting
(P) hex Ghost
(P) phantom force Ghost
(P) skitter smack Bug
(P) poltergeist Ghost
(P) coaching Fighting
  • Abilities
  • Technician
    Basic ability
  • Ambush
    Adv ability
  • Run away
    Adv ability
  • Copy master
    Adv ability
  • Fade away
    High ability

Skill list

Athletics
4d+1
Acrobatics
3d+0
Combat
5d+0
Stealth
5d+3
Perception
3d+0
Focus
4d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
6
Sky
0
Swim
3
Levitate
0
Burrow
0
H Jump
1
L Jump
1
  • Other capabilities
  • Power 7
  • Darkvision
  • Dead Silent
  • Invisibility
  • Phasing
  • Shadow Meld
  • Stealth
Takes 1.5x from
fairy
flying
ghost
psychic
Takes 1x from
dark
dragon
electric
fire
grass
ground
ice
steel
water
Takes 0.5x from
poison
rock
Takes 0.25x from
bug
Takes 0x from
fighting
normal