Oinkologne-Male

Base stats

HP
11
Attack
10
Defense
8
Sp. Atk
6
Sp. Def
8
Speed
7
Total
50
  • Other information
  • Size
    Medium (1.0m)
  • Weight class
    5 (120.0kg)
  • Gender distribution
    100%
    0%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
Evo Sweet Scent Normal
Evo Aromatherapy Grass
1 Tackle Normal
1 Tail Whip Normal
3 Disarming Voice Fairy
6 Echoed Voice Normal
9 Mud Shot Ground
12 Covet Normal
15 Dig Ground
18 Headbutt Normal
22 Sludge Poison
25 Take Down Normal
28 Yawn Normal
30 Work Up Normal
33 Uproar Normal
36 Play Rough Fairy
39 Double-Edge Normal
45 Earth Power Ground
48 Seed Bomb Grass
51 Belch Poison

TM/Tutor list

Move Type
Attract Normal
Body Press Fighting
Body Slam Normal
Bounce Flying
Bulldoze Ground
Bullet Seed Grass
Captivate Normal
Chilling Water Water
Confide Normal
Double Team Normal
(N) Endeavor Normal
Endure Normal
Energy Ball Grass
Facade Normal
Frustration Normal
(N) Giga Impact Normal
Helping Hand Normal
Hidden Power Normal
High Horsepower Ground
(N) Hyper Beam Normal
Hyper Voice Normal
Iron Head Steel
Lash Out Dark
Mud-Slap Ground
Protect Normal
Rain Dance Water
Rest Psychic
Return Normal
Round Normal
Sleep Talk Normal
Spit Up Normal
(N) Stockpile Normal
(N) Stomping Tantrum Ground
Stuff Cheeks Normal
Substitute Normal
Sunny Day Fire
Super Fang Normal
Swagger Normal
Swallow Normal
Tera Blast Normal
Terrain Pulse Normal
Thief Dark
Toxic Poison
Trailblaze Grass
Zen Headbutt Psychic
(P) take down Normal
(P) double-edge Normal
(P) dig Ground
(P) curse Ghost
(P) uproar Normal
(P) mud shot Ground
(P) seed bomb Grass
(P) earth power Ground
(P) disarming voice Fairy
(P) play rough Fairy
  • Abilities
  • Lingering Aroma
    Basic ability
  • Gluttony
    Basic ability
  • Weird Power
    Adv ability
  • Thick Fat
    Adv ability
  • Cud Chew
    High ability

Skill list

Athletics
2d+3
Acrobatics
3d+0
Combat
3d+0
Stealth
2d+0
Perception
5d+2
Focus
4d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
7
Sky
0
Swim
4
Levitate
0
Burrow
0
H Jump
4
L Jump
6
  • Other capabilities
  • Power 5
  • Alluring
  • Tracker
Takes 1.5x from
fighting
Takes 1x from
bug
dark
dragon
electric
fairy
fire
flying
grass
ground
ice
normal
poison
psychic
steel
rock
water
Takes 0x from
ghost