Oranguru

Base stats

HP
9
Attack
6
Defense
8
Sp. Atk
9
Sp. Def
11
Speed
6
Total
49
  • Other information
  • Size
    Medium (1.5m)
  • Weight class
    4 (76.0kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Confusion Psychic
4 After You Normal
8 Taunt Dark
11 Quash Dark
15 Stored Power Psychic
18 Psych Up Normal
21 Feint Attack Dark
25 Nasty Plot Dark
29 Zen Headbutt Psychic
32 Instruct Psychic
36 Foul Play Dark
39 Calm Mind Psychic
43 Psychic Psychic
46 Future Sight Psychic
50 Trick Room Psychic

TM/Tutor list

Move Type
Work Up Normal
Psyshock Psychic
Calm Mind Psychic
Toxic Poison
Hidden Power Normal
Sunny Day Fire
Taunt Dark
Light Screen Psychic
Protect Normal
Rain Dance Water
Safeguard Normal
Frustration Normal
Thunderbolt Electric
Thunder Electric
Earthquake Ground
Return Normal
Psychic Psychic
Shadow Ball Ghost
Brick Break Fighting
Double Team Normal
Reflect Psychic
Facade Normal
Rest Psychic
Attract Normal
Round Normal
Focus Blast Fighting
Energy Ball Grass
Fling Dark
Charge Beam Electric
Brutal Swing Dark
Quash Dark
Embargo Dark
Payback Dark
Giga Impact Normal
Psych Up Normal
Bulldoze Ground
Rock Slide Rock
Dream Eater Psychic
Swagger Normal
Sleep Talk Normal
Substitute Normal
Trick Room Psychic
Nature Power Normal
Confide Normal
Extrasensory Psychic
Psychic Terrain Psychic
Wonder Room Psychic
After You Normal
Ally Switch Psychic
Block Normal
Covet Normal
Foul Play Dark
Gravity Psychic
Knock Off Dark
Magic Coat Psychic
Magic Room Psychic
Pain Split Normal
Snatch Dark
Snore Normal
Spite Ghost
Telekinesis Psychic
Trick Psychic
Zen Headbutt Psychic
(P) mega punch Normal
(P) mega kick Normal
(P) body slam Normal
(P) take down Normal
(P) psybeam Psychic
(P) hyper beam Normal
(P) swift Normal
(P) scary face Normal
(P) endure Normal
(P) encore Normal
(P) future sight Psychic
(P) yawn Normal
(P) endeavor Normal
(P) skill swap Psychic
(P) imprison Psychic
(P) hyper voice Normal
(P) last resort Normal
(P) nasty plot Dark
(P) stored power Psychic
(P) expanding force Psychic
(P) terrain pulse Normal
(P) tera blast Normal
(P) trailblaze Grass
(P) chilling water Water
(P) psychic noise Psychic
  • Abilities
  • Inner focus
    Basic ability
  • Telepathy
    Basic ability
  • Symbiosis
    Adv ability
  • Anticipation
    Adv ability
  • Gentle vibe
    High ability

Skill list

Athletics
3d+1
Acrobatics
3d+1
Combat
2d+0
Stealth
2d+0
Perception
4d+0
Focus
5d+2
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
6
Sky
0
Swim
4
Levitate
0
Burrow
0
H Jump
2
L Jump
2
  • Other capabilities
  • Naturewalk
    Forest
  • Power 4
Takes 1.5x from
bug
dark
Takes 1x from
dragon
electric
fairy
fighting
fire
flying
grass
ground
ice
normal
poison
steel
rock
water
Takes 0.5x from
psychic
Takes 0x from
ghost