Pincurchin

Base stats

HP
5
Attack
10
Defense
10
Sp. Atk
9
Sp. Def
9
Speed
2
Total
45
  • Other information
  • Size
    Small (0.3m)
  • Weight class
    1 (1.0kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
1 Peck Flying
1 Thunder Shock Electric
5 Water Gun Water
10 Charge Electric
15 Fury Attack Normal
20 Spark Electric
25 Bubble Beam Water
30 Recover Normal
35 Curse Ghost
40 Electric Terrain Electric
45 Poison Jab Poison
50 Zing Zap Electric
55 Acupressure Normal
60 Discharge Electric

TM/Tutor list

Move Type
Toxic Poison
Venoshock Poison
Hidden Power Normal
Protect Normal
Frustration Normal
Thunderbolt Electric
Thunder Electric
Return Normal
Double Team Normal
Facade Normal
Rest Psychic
Attract Normal
Round Normal
Scald Water
Explosion Normal
Payback Dark
Thunder Wave Electric
Poison Jab Poison
Swagger Normal
Sleep Talk Normal
Substitute Normal
Surf Water
Confide Normal
Memento Dark
Sucker Punch Dark
Brine Water
Endure Normal
Liquidation Water
Snore Normal
Throat Chop Dark
(P) body slam Normal
(P) take down Normal
(P) pin missile Bug
(P) hydro pump Water
(P) hyper beam Normal
(P) self-destruct Normal
(P) swift Normal
(P) curse Ghost
(P) reversal Fighting
(P) spikes Ground
(P) pain split Normal
(P) rain dance Water
(P) charge Electric
(P) muddy water Water
(P) assurance Dark
(P) toxic spikes Poison
(P) giga impact Normal
(P) charge beam Electric
(P) electro ball Electric
(P) hex Ghost
(P) electroweb Electric
(P) wild charge Electric
(P) venom drench Poison
(P) electric terrain Electric
(P) rising voltage Electric
(P) tera blast Normal
(P) chilling water Water
(P) supercell slam Electric
  • Abilities
  • Static
    Basic ability
  • Lightning rod
    Basic ability
  • Iron barbs
    Adv ability
  • Water absorb
    Adv ability
  • Electric surge
    High ability

Skill list

Athletics
3d+0
Acrobatics
2d+0
Combat
3d+0
Stealth
4d+0
Perception
3d+0
Focus
4d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
4
Sky
0
Swim
4
Levitate
0
Burrow
0
H Jump
0
L Jump
1
  • Other capabilities
  • Power 1
  • Amorphous
  • Gilled
  • Glow
  • Underdog
  • Zapper
Takes 1.5x from
ground
Takes 1x from
bug
dark
dragon
fairy
fighting
fire
ghost
grass
ice
normal
poison
psychic
rock
water
Takes 0.5x from
electric
flying
steel