Rapidash-Galar

Base stats

HP
7
Attack
10
Defense
7
Sp. Atk
8
Sp. Def
8
Speed
11
Total
51
  • Other information
  • Size
    Medium (1.7m)
  • Weight class
    4 (80.0kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    grassland

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
Evo Psycho Cut Psychic
(P) 1 tackle Normal
(P) 1 growl Normal
(P) 1 quick attack Normal
(P) 1 megahorn Bug
5 Tail Whip Normal
10 Confusion Psychic
15 Fairy Wind Fairy
20 Agility Psychic
25 Psybeam Psychic
30 Stomp Normal
35 Heal Pulse Psychic
43 Take Down Normal
49 Dazzling Gleam Fairy
56 Psychic Psychic
63 Healing Wish Psychic

TM/Tutor list

Move Type
Calm Mind Psychic
Toxic Poison
Hidden Power Normal
Hyper Beam Normal
Protect Normal
Frustration Normal
Return Normal
Psychic Psychic
Double Team Normal
Facade Normal
Rest Psychic
Attract Normal
Round Normal
Smart Strike Steel
Giga Impact Normal
Swords Dance Normal
Swagger Normal
Sleep Talk Normal
Substitute Normal
Trick Room Psychic
Wild Charge Electric
Dazzling Gleam Fairy
Confide Normal
Ally Switch Psychic
Body Slam Normal
Bounce Flying
Double-Edge Normal
Drill Run Ground
Endure Normal
Iron Tail Steel
Low Kick Fighting
Magic Room Psychic
(N) Megahorn Bug
Snore Normal
Swift Normal
Throat Chop Dark
Wonder Room Psychic
Zen Headbutt Psychic
(P) pay day Normal
(P) agility Psychic
(P) charm Fairy
(P) baton pass Normal
(P) future sight Psychic
(P) imprison Psychic
(P) psycho cut Psychic
(P) stored power Psychic
(P) misty terrain Fairy
(P) play rough Fairy
(P) mystical fire Fire
(P) high horsepower Ground
(P) psychic terrain Psychic
(P) expanding force Psychic
  • Abilities
  • Pastel veil
    Basic ability
  • Run away
    Basic ability
  • Anticipation
    Adv ability
  • Healer
    Adv ability
  • Blessed touch
    High ability

Skill list

Athletics
4d+4
Acrobatics
4d+2
Combat
2d+0
Stealth
2d+0
Perception
5d+2
Focus
6d+2
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
10
Sky
0
Swim
4
Levitate
0
Burrow
0
H Jump
2
L Jump
3
  • Other capabilities
  • Naturewalk
    Forest
  • Power 6
  • Mountable 2
  • Telekinetic
  • Telepath
Takes 1.5x from
ghost
poison
steel
Takes 1x from
bug
dark
electric
fairy
fire
flying
grass
ground
ice
normal
rock
water
Takes 0.5x from
psychic
Takes 0.25x from
fighting
Takes 0x from
dragon