Scovillain

Base stats

HP
7
Attack
11
Defense
7
Sp. Atk
11
Sp. Def
7
Speed
8
Total
51
  • Other information
  • Size
    Small (0.9m)
  • Weight class
    2 (15.0kg)
  • Gender distribution
    50%
    50%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
Evo Fire Fang Fire
Evo Incinerate Fire
Evo Spicy Extract Grass
1 Leafage Grass
1 Leer Normal
4 Bite Dark
10 Growth Normal
13 Razor Leaf Grass
17 Snarl Dark
20 Sunny Day Fire
20 Worry Seed Grass
(P) 21 bullet seed Grass
23 Headbutt Normal
26 Crunch Dark
29 Shadow Ball Ghost
32 Seed Bomb Grass
35 Zen Headbutt Psychic
38 Flamethrower Fire
41 Power Whip Grass
44 Flare Blitz Fire
48 Solar Beam Grass
48 Overheat Fire

TM/Tutor list

Move Type
Attract Normal
(N) Bullet Seed Grass
Burning Jealousy Fire
Confide Normal
Double Team Normal
(N) Dual Chop Dragon
Endeavor Normal
Endure Normal
Energy Ball Grass
Facade Normal
Fire Blast Fire
Frustration Normal
Giga Drain Grass
Giga Impact Normal
Grass Knot Grass
Grassy Glide Grass
Grassy Terrain Grass
Helping Hand Normal
Hidden Power Normal
Hyper Beam Normal
Ingrain Grass
Lash Out Dark
(N) Leaf Storm Grass
Leech Seed Grass
Protect Normal
Psychic Psychic
Rage Powder Bug
Rest Psychic
Return Normal
Rollout Rock
Round Normal
Sandstorm Rock
Scary Face Normal
Sleep Talk Normal
Sludge Bomb Poison
Stomping Tantrum Ground
Substitute Normal
Super Fang Normal
Swagger Normal
Take Down Normal
Temper Flare Fire
Tera Blast Normal
Thief Dark
Toxic Poison
Trailblaze Grass
Will-O-Wisp Fire
(P) flamethrower Fire
(P) solar beam Grass
(P) sunny day Fire
(P) crunch Dark
(P) overheat Fire
(P) magical leaf Grass
(P) seed bomb Grass
(P) fire fang Fire
(P) zen headbutt Psychic
  • Abilities
  • Insomnia
    Basic ability
  • Chlorophyll
    Basic ability
  • Weird Power
    Adv ability
  • Cluster Mind
    Adv ability
  • Moody
    High ability

Skill list

Athletics
4d+0
Acrobatics
4d+0
Combat
5d+0
Stealth
2d+0
Perception
3d+0
Focus
4d+0
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
6
Sky
0
Swim
3
Levitate
0
Burrow
0
H Jump
1
L Jump
1
  • Other capabilities
  • Naturewalk
    Grassland
  • Power 4
  • Firestarter
Takes 1.5x from
flying
poison
rock
Takes 1x from
bug
dark
dragon
fighting
fire
ghost
ground
ice
normal
psychic
water
Takes 0.5x from
electric
fairy
steel
Takes 0.25x from
grass