Servine

Base stats

HP
6
Attack
6
Defense
8
Sp. Atk
6
Sp. Def
8
Speed
8
Total
42
  • Other information
  • Size
    Small (0.8m)
  • Weight class
    2 (16.0kg)
  • Gender distribution
    87.5%
    12.5%
    male
    female
  • Habitat
    Unknown

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
(P) 1 tackle Normal
4 Leer Normal
7 Vine Whip Grass
10 Wrap Normal
13 Growth Normal
16 Leaf Tornado Grass
(P) 16 magical leaf Grass
20 Leech Seed Grass
24 Mega Drain Grass
28 Slam Normal
32 Leaf Blade Grass
36 Coil Poison
40 Giga Drain Grass
44 Wring Out Normal
48 Gastro Acid Poison
52 Leaf Storm Grass

TM/Tutor list

Move Type
Work Up Normal
Calm Mind Psychic
Toxic Poison
Hidden Power Normal
Sunny Day Fire
Taunt Dark
Light Screen Psychic
Protect Normal
Safeguard Normal
Frustration Normal
Solar Beam Grass
Return Normal
Double Team Normal
Reflect Psychic
Aerial Ace Flying
Torment Dark
Facade Normal
Rest Psychic
Attract Normal
Round Normal
Energy Ball Grass
Swords Dance Normal
Grass Knot Grass
Swagger Normal
Sleep Talk Normal
Substitute Normal
Nature Power Normal
Confide Normal
Aqua Tail Water
Bind Normal
Defog Flying
Gastro Acid Poison
Giga Drain Grass
Grass Pledge Grass
Iron Tail Steel
Knock Off Dark
Seed Bomb Grass
Snatch Dark
Snore Normal
Synthesis Grass
Worry Seed Grass
(P) cut Normal
(P) take down Normal
(P) double-edge Normal
(P) swift Normal
(P) glare Normal
(P) flash Normal
(P) endure Normal
(P) mean look Normal
(P) sweet scent Normal
(P) twister Dragon
(P) mirror coat Psychic
(P) helping hand Normal
(P) secret power Normal
(P) bullet seed Grass
(P) magical leaf Grass
(P) leaf storm Grass
(P) petal blizzard Grass
(P) grassy terrain Grass
(P) grassy glide Grass
(P) tera blast Normal
(P) trailblaze Grass
  • Abilities
  • Sol veil
    Basic ability
  • Overgrow
    Basic ability
  • Contrary
    Adv ability
  • Leaf Rush
    Adv ability
  • Sway
    High ability

Skill list

Athletics
3d+0
Acrobatics
4d+0
Combat
3d+0
Stealth
4d+3
Perception
4d+0
Focus
4d+2
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
6
Sky
0
Swim
4
Levitate
0
Burrow
0
H Jump
2
L Jump
2
  • Other capabilities
  • Naturewalk
    Grassland, Forest
  • Power 3
  • Stealth
  • Underdog
Takes 1.5x from
bug
fire
flying
ice
poison
Takes 1x from
dark
dragon
fairy
fighting
ghost
normal
psychic
steel
rock
Takes 0.5x from
electric
grass
ground
water