Shedinja

Base stats

HP
0
Attack
9
Defense
5
Sp. Atk
3
Sp. Def
3
Speed
4
Total
24
  • Other information
  • Size
    Small (0.8m)
  • Weight class
    1 (1.2kg)
  • Gender distribution
    No gender
  • Habitat
    forest

Legend

Move name - Signature move
Type - STAB move (+2 DB)
(N) - Natural Tutor Move
(P) - Learned on games, not present on PTU move lists

Move list

Level Move Type
(P) 1 scratch Normal
(P) 1 dig Ground
(P) 1 harden Normal
(P) 1 mud-slap Ground
(P) 1 false swipe Normal
(P) 1 metal claw Steel
(P) 1 shadow claw Ghost
5 Absorb Grass
(P) 5 leech life Bug
9 Sand Attack Ground
13 Fury Swipes Normal
17 Spite Ghost
21 Shadow Sneak Ghost
25 Mind Reader Normal
29 Confuse Ray Ghost
33 Shadow Ball Ghost
37 Grudge Ghost
41 Heal Block Psychic
45 Phantom Force Ghost

TM/Tutor list

Move Type
Toxic Poison
Hidden Power Normal
Sunny Day Fire
Hyper Beam Normal
Protect Normal
Frustration Normal
Solar Beam Grass
Return Normal
Leech Life Bug
Shadow Ball Ghost
Double Team Normal
Sandstorm Rock
Aerial Ace Flying
Facade Normal
Rest Psychic
Thief Dark
Round Normal
False Swipe Normal
Will-O-Wisp Fire
Shadow Claw Ghost
Giga Impact Normal
X-Scissor Bug
Dream Eater Psychic
Swagger Normal
Sleep Talk Normal
Substitute Normal
Confide Normal
Ally Switch Psychic
Bug Bite Bug
Double-Edge Normal
Fury Cutter Bug
Giga Drain Grass
Mud-Slap Ground
Ominous Wind Ghost
Snore Normal
Spite Ghost
String Shot Bug
Sucker Punch Dark
Swift Normal
Telekinesis Psychic
Trick Psychic
(P) cut Normal
(P) dig Ground
(P) agility Psychic
(P) mimic Normal
(P) flash Normal
(P) nightmare Ghost
(P) endure Normal
(P) secret power Normal
(P) natural gift Normal
(P) bug buzz Bug
(P) hone claws Dark
(P) hex Ghost
(P) struggle bug Bug
(P) phantom force Ghost
(P) skitter smack Bug
(P) poltergeist Ghost
  • Abilities
  • Wonder Guard
    Basic ability
  • Dodge
    Adv ability
  • Magic guard
    Adv ability
  • Wonder skin
    Adv ability
  • Pressure
    High ability

Skill list

Athletics
2d+0
Acrobatics
4d+-1
Combat
3d+0
Stealth
4d+0
Perception
3d+2
Focus
3d+1
Charm
2d+0
Command
2d+0
Guile
2d+0
Intimidate
2d+0
Intuition
2d+0
Survival
2d+0
Gen Ed
1d+0
Med Ed
1d+0
Occult Ed
1d+0
Poke Ed
1d+0
Tech Ed
1d+0

Movement capabilities

Overland
3
Sky
5
Swim
3
Levitate
0
Burrow
0
H Jump
2
L Jump
2
  • Other capabilities
  • Naturewalk
    Grassland, Forest
  • Power 1
  • Darkvision
  • Dead Silent
  • Soulless
  • Wallclimber
Takes 1.5x from
dark
fire
flying
ghost
rock
Takes 1x from
dragon
electric
fairy
ice
psychic
steel
water
Takes 0.5x from
bug
grass
ground
poison
Takes 0x from
fighting
normal